@SingletreeAve: It's exceptionally fun. The items are hidden all over the map and Jason can travel anywhere very quickly. The counselors can fight him off with weapons, but at best, it only stuns him for a brief time. There is a way to kill him, but it is not currently known, and likely very tough to pull off in a game.
@bat725: If you're Jason, you chase counselors and try to crush their skulls. If you're a counselor, you try to repair the phone to call the police to escape, you try to use the radio to call in Tommy Jarvis to help, you try to repair the cars to escape, or you just last 20 minutes without being slaughtered.
@mpl911: Sam & Max, Monkey Island, Wallace & Gromit and Strong Bad are actually really solid adventure games, if you like puzzles. But I wholeheartedly agree that the whole on-rails movie-game crap is awful. The last good game they made came out in 2010.
It IS broken, because you betrayed your entire fan base that loved your Sam & Max, Monkey Island, Wallace & Gromit and Strong Bad ADVENTURE games by making horrifically boring QTE laden cutscene festivals with a thin illusion of "choice."
@xsonicchaos It's not an opinion to say that Strong Bad is objectively better at being a game than The Walking Dead. The Walking Dead features almost no interaction, illusion of choice mattering, zero player agency, and requires minimal thought or skill to progress. Strong Bad is entirely based on your ability to solve puzzles to progress, requiring actual brain processes to occur, instead of just clicking on the one object on screen that you can interact with in every situation.
The only reason The Walking Dead is popular is because of the comics/show becoming popular, and having a half-decent storyline. But a game is more than just a story that you watch, it requires you to possess some amount of skill or brainpower.
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