@SUNDRAGONJ Guns are never going to be hard to get a hold of. If you make it hard for law abiding citizens to own them, you will just be making it easier for criminals to get away with it, because they will still have their guns whether they are legal or not.
Besides that, I think it would be difficult to please every fan with a sequel, as you would have to select one of the endings as the "true" ending in order to say what happens after. This could leave players feeling like their previous adventures didn't actually happen. For example, my Shepard chose the synthesis option, but if Bioware comes back and does a sequel where synthesis didn't actually occur, it will be jarring from my point of view. They don't have this issue with a prequel because the world is already established and everyone's is the same.
I really hope they just go with doing a prequel rather than try to find some way to salvage the wreck that was ME3's ending with a game set after the original trilogy. They should just leave well enough alone and focus on creating a new story set a little earlier in the brilliant universe of Mass Effect.
That's interesting. I guess the two publisher's go through the same printing company to print their discs. Otherwise I'm not sure how that would happen.
@Valtero As a Full Sail student myself, this is a very real concern of mine. But that's why I plan to open my own indie studio and say f*** off to major producers.
I think that a combination of the two would probably yield the best results. You can't cybernetically implant intelligence, slower aging, or improved resistance to disease into someone, so for those purposes genetic modification makes sense. For things like better eyesight, cybernetics would be the way to go.
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