Q&A: Star Wars Galactic Battlegrounds
We speak with Tom Sarris of LucasArts about the company's just-announced Star Wars strategy game.
We speak with Tom Sarris of LucasArts about the company's just-announced Star Wars strategy game.
We travel to Interplay to play an near-finished version of this off-the-wall racing game based on Xatrix' old first-person shooter.
The next chapter of Hideo Kojima's epic video game saga is set to change what people think of the PS2. We got the opportunity to sit down with the game's ...
Ensemble CEO Tony Goodman talks with us about his company's next project.
Further details have yet to be announced for the game, but it's more than likely that Digital Mayhem will fill the PS2 version of Giants with as many new modes ...
Our coverage of Battle Realms continues with an in-depth look at the Serpent Clan.
We've got the inside skinny on the Quake III-powered Medal of Honor game for the PC.
We take a look at the game's new weapons, characters, and environments.
You've seen the Xbox in pictures, but how big is it really?
We get to play the actual game - here's what we thought.
We talk to Microsoft about the games that will arrive with the Xbox.
Oddworld's Munch's Oddysee looked good for the PlayStation 2. How does the Xbox version compare?
We caught up with Infinite Machine president Justin Chin to talk about the newly unveiled console.
We talk with Don Daglow, Stormfront's president, regarding the Xbox's ease of use and its chances as a viable console contender.
Neversoft lead programmer Dave Cowling tells us his thoughts on developing for the Xbox.
Michael Rubinelli, THQ's VP of product development, answers our questions about working with the Xbox.
We get a hands-on demonstration of Pyro's anticipated sequel to the original Commandos.
We've got exclusive screenshots and detailed info on the game's noble Dragon Clan.
We've got the scoop on Barking Dog's next game. Read on to see if it will stand up to Counter-Strike.
We talk to the game designer and founder of Digital Anvil about the company's recent announcement that it's being acquired by Microsoft.
Though official details regarding Majesco's PS2 port of the popular PC first-person shooter are scarce, we're able to paint a fairly detailed picture by using information from the PC version ...
The Microsoft games division will add the Texas-based studio, minus founder Chris Roberts.
We travel to the San Francisco Auto Show and test-drive the latest version of Sony's upcoming racer.
We take a first look at Sony's upcoming PlayStation 2 racing game.
We play the final version of this highly-anticipated action game.
The highly anticipated third-person action game is now scheduled for release on a next-generation console.
We get to play the finished build of Bungie's third-person action game, Oni.
PopTop gives us a chance to play its latest empire-management game.
We attend the Majestic unveiling and report on its ambitious design.
We played Stainless Steel Studios' upcoming real-time strategy game.
Can this ambitious real-time strategy dethrone classics like Age of Empires and Starcraft?
Our fifth and final Sacrifice mini-feature examines the game's god of fire, Pyro.
In the fourth installment of our Sacrifice god feature, we profile Stratos, the god of air.
Westwood's next RTS game will be in full 3D, and we've got the scoop.
Infinite Machine's third-person action game will now be published for the Xbox.
We've got new details on Infinite Machine's third-person action game for the Xbox.
THQ shows off the latest build of its upcoming first-person shooter.
THQ's survival-horror game for the PC is shaping up nicely.
The third installment of our Sacrifice god feature. This week we take a look at the god of life, Persephone.
Take a look at these images taken from the latest build of Interplay's Giants action game.
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