Egamer30's comments

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Egamer30

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Edited By Egamer30

@Code135 Haha yeah, Halo belongs to PC. Give me a break... It's an xbox exclusive, it doesn't belong on the PC and it's the same way with many other games. Maybe they are finally saying "screw you" to the whiny PC players.

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Egamer30

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@Keitha313 I'm sorry but this is Halo not CoD, if anything it's the same scenario as previous Halo games, which will in turn make it reign supreme over that CoD crap

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Egamer30

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@Idontremember Sorry but Xbox owners pay for their live accounts, maybe they are giving it to the more dedicated ones...

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Egamer30

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@Psi9179 Actually it was meant to make the experience more difficult and altogether scary. Something that modern day shooter fans can't understand... Actually working hard to beat a game, unlike buying the same, un-original, overly easy, CoD game each year.

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Egamer30

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Edited By Egamer30

i meant ganondorf not gandalf lol

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Egamer30

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There is one catagory you did not mention that I think plays a big role in making a villain memorable, and it's a deep connection to the main character. This is found through many movies and games, and makes them all the better. Such as in Harry Potter, Voldemort shares a tight connection with harry, their matching wands, harrys scar from when he was a baby. Or take Star Wars for example again, Darth Vadar is Lukes father for petes sake. You find this in video games too though, Fontaine created you using Andrew Ryans genes, thats two different villain connections. Or in Zelda OoT, You and gandalf both have the sacred mark of the triforce, you both search it for different reasons. Its the connection you have with the villain that really brings them to life.

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Egamer30

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Edited By Egamer30

I think in order to make morality better in games is to go to places that would cause controversy, you would have to go to places that no one has gone before, places that are deemed offlimits. Add things like religion, murder, suicide etc. Another thing that hinders morality is the fact that doing an act like murdering someone really has no affect on the gamer because the only bad thing that happens is you might go to jail or get shot at by cops. If you murder someone there should be that persons family members crying, a funeral, people close to the person seeking revenge, all these things can not only effect the character in the game but it can also effect the gamer playing the game. Also the other side of the coin is if you for example save someone from being killed or something like that then instead of the person just walking off and saying thanks, your charecter should recieve praise from the community and the family of the person, let your person get a medal of courage or anything of the sort, just anything to jump further into digging inot your characters emotions and the gamers emotions.

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