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Dark4ever01

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Edited By Dark4ever01

I've always wanted to play a game with challenging AI, and not challenging because the AI is able to perfectly snap to the 1 pixel of my character that's out of cover and deal more damage than my guns. I want to face AI's that don't rush like retards towards me, AI's that use cover and try to flank me. Is it really that hard to make them a bit more, well, afraid to die? There's basically no other flaw in a game that puts me off the immersion more than seeing enemies run straight at me even when I'm using a .50 cal. Is it really that hard to program AI to make them not want to use a turret if they see that 2 of their buddies where killed while using it? Or that they need to get out of the f4king open when they're getting their heads blown off by a sniper? I often see developers bragging about their AI systems because the enemies can drag the bodies of their wounded buddies, that's just a scripted gimmick, gives us true and challenging AI please!