Cybersonix's comments

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Cybersonix

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@Chernnunos: You can't argue with guys in tinfoil hats.

How did the comment section turn into this cesspit of conspiracy theorists and children?
But, I agree that the game looks a lot worse than a 9. Not that it matters. It's just a review.

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Cybersonix

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@cornbredx: Mafia 2 was good. Or, at least, it had an interesting story. But it was still a linear game set in an open world as some other commentator said.

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Cybersonix

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Greg was one of my favourite reviewers back then and I'm happy for his success in Supergiant games. Transistor was awesome!

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Cybersonix

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@gr8scott You do realize that Jade Empire was as much of an RPG as Mass effect 2 or 3, right? I would say that Mass Effect 2 and 3 had more customization and variety than Jade Empire.

Yes, Dragon Age 2 was shit. But other than that Bioware hasn't really dropped in quality.

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Cybersonix

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This is why sometimes I'm ashamed of being a gamer. What is wrong with people? Even though I don't agree with Hepler or dislike her writing. This is just disgusting and way over the line.

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Cybersonix

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I would like to see what they've done to Silithus

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Cybersonix

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Edited By Cybersonix

After reading several more comments I got and idea. People tend to say that morality is different from religion to religion, from generation to generation and, generally, from person to person. People see morality differently. Well, in my opinion, morality, in games, should be calculated after the feelings of other... characters perspective. Since they will decide what is morally good and evil. If you do something to a character and he does not like it, well then it's morally bad. Isn't it? Good moral choices should make the surroundings... ''happy''. But then... sinister choices. For example, you make a character think you are doing them good when you are actually just taking advantage of them, without them knowing about it. That's the tricky part. In the end though, you are still being, what is considered ''evil''. But what if you are being friendly to a bad guy and in the path doing ''evil'' deeds so you can win his trust, so you can save other people. To be honest, this is just to much to ask for from just a game. It will just be to complex. And such a system could never have a morality ''bar''. And about feelings for a game like you may get from movies. For me at least, it will never happen. Because of the save mechanics in a game. It's hard to feel sorry for someone or be happy when you know that you could have a whole other reaction if you choose some other dialog answer.

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Cybersonix

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I believe that Mass Effect had a good ''morality system''. You never lose paragon when you gain renegade, and vice versa. Meaning you could easely get into the ''gray zone''. And whenever you could choose a renegade or paragon decision, you could also choose a gray zone decision. And even if the witcher had a good morality system, it still lacked the ability to customize your character. And, for me alteast, I can't have one without the other.

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