The fact that the moment a game starts being an interactive story is often the moment where it stops being a game should tell you enough about the current limitations of the medium.
Are these really limitations of the medium, or have just not found the right way of telling the stories yet? Some games seem to hit the right spot when telling the stories. They touch me. Movies and novels rarely do so, games have had more impact on me for some reason. Is this merely the skill of the writers? Do I happen to bump into the pearls within the game medium more often than the other media? Or maybe... maybe there is a promise of something bigger below there.
I am very curious to know if a movie or book would have had a bigger emotional impact on me than the game. Playing the game seems to be more immersive, thus making the player more open to an emotional reaction. Whether this makes story telling better, depends on your definition of "better".
(note: some links on the page I originally posted in the initial post are now fixed)
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