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Arch-Renegade04

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#1 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="Grandstreamer"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Grandstreamer

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Major Self-Ownage...so you admit that the 360 is a Rushed console...Either the Xenos and unified shaders aren't all they were cracked up to be or that the 360 was rushed...Either way M$ screwed up bad. So desperate in a earlier release...lol.

i said the games were not the console. the hardware was NOT rushed. thats just a dumb excuse made up by the cows.

What self-ownage. I'm sure its the games that make the console and if the games are rushed...then the console was rushed. They couldn't put it off for another 2 months for the Devs to do their job? Yes rushed. Hell you can gather as much from M$ themselves as it was SO important for them that they release before PS3.

www.beyond3d.com    here you go lol just like i said go sort everything out then. and bring me the link aswell so i can see your progress on trying to spread the truth. :lol: this is just funny as hell. some cow telling everybody how the hardware was rushed. ever thought that production on the 360 started first? or just maybe finished first? maybe?

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Arch-Renegade04

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#2 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="Grandstreamer"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...xen_ninja

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Major Self-Ownage...so you admit that the 360 is a Rushed console...Either the Xenos and unified shaders aren't all they were cracked up to be or that the 360 was rushed...Either way M$ screwed up bad. So desperate in a earlier release...lol.

i said the games were not the console. the hardware was NOT rushed. thats just a dumb excuse made up by the cows.

If the hardware was not rushed  ,doesn't  that mean that devs had access to it for a long time?

think before you type..........

no it doesnt.

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Arch-Renegade04

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#3 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...xen_ninja

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Go ahead  but in terms of man-power-hours involved with PDZ I'm disappointed. Seriously  , how much do you think three people can pull? Make a sig ...I don't mind.

pdz went from gamecube to xbox to 360. they had to restart everything every time. project offset has been in production for god knows how long. your argument is dumb stop it.

okay just forget PDZ and look at every other  launch game........... you say rish? What about all those claims abot "20 % power in gfx" ? Pathetic........

i still havent seen anyone disprove that. that was from E3. you cows decided to carry it on to the present.

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Arch-Renegade04

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#4 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="RimlaFX"][QUOTE="Grandstreamer"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...RimlaFX

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

LOL his point is..if the 7800 can do it... Why hasn't any games shown for 360 match it?

this is why, xbox360 cant push large amount of polygons. all xbox360 is a shader machine and that is why games look like they are using sprites.

TAKE THIS GAME AS AN EXAMPLE:

as you can see in this game, the game models are using very low polygon count and most games look the same.

not even going to bother. im out.

its the truth, xbox360 is just an xbox with an updated gpu that can do better lighing and more textures. nothing more and nothing less.

right right. and let me guess. doesnt push anymore polygons right?

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Arch-Renegade04

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#5 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Grandstreamer

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Major Self-Ownage...so you admit that the 360 is a Rushed console...Either the Xenos and unified shaders aren't all they were cracked up to be or that the 360 was rushed...Either way M$ screwed up bad. So desperate in a earlier release...lol.

i said the games were not the console. the hardware was NOT rushed. thats just a dumb excuse made up by the cows.

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Arch-Renegade04

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#6 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Grandstreamer"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...RimlaFX

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

LOL his point is..if the 7800 can do it... Why hasn't any games shown for 360 match it?

this is why, xbox360 cant push large amount of polygons. all xbox360 is a shader machine and that is why games look like they are using sprites.

TAKE THIS GAME AS AN EXAMPLE:

as you can see in this game, the game models are using very low polygon count and most games look the same.

not even going to bother. im out.

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Arch-Renegade04

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#7 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...xen_ninja

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.

Go ahead  but in terms of man-power-hours involved with PDZ I'm disappointed. Seriously  , how much do you think three people can pull? Make a sig ...I don't mind.

pdz went from gamecube to xbox to 360. they had to restart everything every time. project offset has been in production for god knows how long. your argument is dumb stop it.

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Arch-Renegade04

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#8 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="Grandstreamer"][QUOTE="Arch-Renegade04"][QUOTE="Grandstreamer"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Grandstreamer

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

Its not like Quad Sli= 4x better than a single one. So I don't see what's so hard about them being about equal. Especially since one is in a PC. Face it, Xenos was overhyped and is underpowered compared to RSX. Do you see a single lemming trying to say Xenos>RSX anymore besides you? No they are trying to claim a parity.

really i had NO clue that 4Xsli doesnt mean 4x better! :roll: and i really doubt that xenos was the overhyped chip. it met exact expectations. cant say that about the RSX its still being hyped. just like your post. and n its not underpowered. far from it. and no i dont. see mnay lemmings saying this because most of them are playing their 360. but there ar plenty still arguing this on beyond3d. without going anywhere. hey maybe you should drop by and tell them about how you sorted out the power debate by saying "at flopped" since oyur so smart :roll: noob.

LOL Arch you can't let it go can you? LOL.

from what i see your the one that cant let go of the fact that you know nothing of both yet have a gut feeling that ATI flopped.

Its you. You're the only lemming still clinging to the hope of the better GPU.

i have the fact of nobody knowing yet, and a never ending debate on the beyond3d forums on my side. like i said why dont you go over there and solve it for them smart ass.

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Arch-Renegade04

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#9 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...Grandstreamer

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

LOL his point is..if the 7800 can do it... Why hasn't any games shown for 360 match it?

why hasnt any pc game matched it?

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Arch-Renegade04

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#10 Arch-Renegade04
Member since 2005 • 7427 Posts
[QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"] [QUOTE="Arch-Renegade04"][QUOTE="xen_ninja"][QUOTE="Arch-Renegade04"]

[QUOTE="Grandstreamer"]This is actually amazing. So the PS3 will be slightly better for a time than the freakin' absolute pinnacle of High End PCs. That's awesome. NVidia said that quad sli 7800s would give a hint at the RSX performance and if that's true ...than wow...xen_ninja

lol i HIGHLY doubt thhe RSX can outdo quad sli 7800s. your dreaming.

okay but a single 7800 can output gfx like "project offset" ....and then you see the xenos....rofl

right. :roll:


look at up pre-renderd boy.....it's on g4tv .

whats that have to do with your last post? make up your mind. and boy? do i sense a hint of anger?

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2007&Itemid=35

here ya go dude

"So, realistically, what kind of system (video card and processor) are we talking about here, which will be needed to optimally run the Offset Engine?

We're currently running the engine on GeForce 7-level hardware. This will be an average-to-low-end system by the time we release the game, so most people will be able to run it without a problem."

Some people may have a hard time believing that the demos are showing real-time in-game footage. What can you say to the doubters to convince them?

Everything in our video is absolutely rendering in real time. The purpose of the video was to give people a glimpse at what our engine can do, and the kind of game we want to make. We have also been giving live demos to publishers, and that would be quite difficult to do if the engine only rendered at 5 FPS.

Our gold standard for the renderer has been television and movie-quality rendering.

We've done some tests where we take a scene rendered offline in 3ds Max and try to match it in the engine. Because the engine is running at an interactive frame rate, our real-time scenes actually end up looking better than the offline versions, because artists have immediate feedback when they move a light or adjust a shader, rather than having to wait several minutes for a single frame to render.

makes you think , eh?

wow your random.

Project offset engine ?? Running on 7800??   You sarcastically said "right".........

whoever denied this? your jumping from topic to topic. if one 7800 can run project offset than the xenos should do it no problem. whats your point?

I mean three guys with no budget pulled it off and then you  the disappointing (in comparison)  but huge-budgeted  PDZ and Kameo and such . It makes you wonder is it the talent or the technology?? Maybe Anandtech was right about Xenox being a 24 pipeline card.........

wow you have to be one of the biggest noobs ever. why in hell are you comparing rushed launch titles to project offset. i swear you are sooo close from making a dumb post so i can put it into my sig.
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