Planescape: Impeccable

User Rating: 8.9 | Planescape: Torment PC
Planescape: Torment is the game that was unfortunately played by a few yet had left enough impression among the press to garner some distinction of fame. It was indeed 'one of the best games that no one played', I recommend that any self-respecting pc gamer enjoying any medium of rpg should be ill-advised to pass this one. The most notable strength of the game lies in its carefully conceived plot with sweeping premise; the impressive narrations of a kind never to be encountered in my gaming exprience since. A substantial reading material exits and will be a hassle for some; but the quality of experience that could be gleaned from such immersion into the texts cannot be matched by any visual flair or style. If I can be excused by lifting one of the themes within the game, truly even the simplest sentence can be rendered lethal enough to kill. Yes, the plot of the game is so potent it could render you almost incapable of appreciating other merits of the game, of which there are aplenty. Such strong plot is evidenced by other aspects of the game that seems to borrow heavily from console plot-driven RPGs. The main character is set and no other variations to the character's aesthetics are possible. The range of types into which the character developement can progress is limited. The linearity of the game is deceptively veiled and adopts a brisk pace despite the deluge of reading material. In a way, it is the western perspective of console RPGs grounded in strictly western environment nurturing a darker theme. If there was as perfect a combination of these two disciplines as any such as this game, I can only recall one other game: Anachronox. The game has a serviceable visual, but there are many limitations due to its fixed 640x480 resolution. The limited resolution does lend a telling sign in that ranged weapons are almost non-existant. There is no armor for the main character to speak of. But all in all, the rest would not really matter, they would not hamper you in any way to enjoy the game in its entirety. During the course of the game, the main character is beset with the question, 'What can change the nature of man?' The question would be unimportant because giving any response would be a clear act of an individual, it is not limited by the dialogue as you yourself give necessary meaning to the existence of the main character. It is no simple spoiler that I listed, it is how a rpg is meant to be.