Pac-Man speaks! OK, it's not Marty Ingels this time, but...Orson (from the first PMW game) teleports Pac-Man into the spectral realm (without his consent, of course) to stop an evil genius, Erwin, from taking over everything. Along the way, he meets up with Pinky and Clyde, who, despite their past clashes with Pac-Man, must help him defeat spectral ghosts, monsters, and anything else standing in their way. Plenty of energizers (and plenty more dots and fruit) abound, along with classic-style mazes (think Pac-Man Arrangement "redux") with every Galaxian (and some without Galaxians). And along the way, a set of picture cards. No true adventure fan should be without this one. No Pac-Man fan (and/or ultimate champion, like myself) should be without it either.
The Good things: Different types of gameplay keep you on your toes New types of power pellets are interesting Can control the ghosts Pinky and Clyde. The Bad things: The platforming is derivative Some frame rate ... Read Full Review
It slowly struggles and is quickly fouls a great platformer. At first I didn't think I was gonna like this cause i thought it was just a regular PacMan arcade game with a bunch of courses. Turns out it's a great experien... Read Full Review