An intelligent game, though tedious at times.

User Rating: 7.5 | Oddworld: Munch's Oddysee PC
I never owned a console growing up so it's been great having so many console games ported to the PC years later, now that I can properly appreciate them. If you're reading this review it's more than likely you already know a lot about Oddworld. Munch's Oddysee follows on from Abe's Exodus, introducing a character named Munch, the last 'Gabiar' - an amphibian, though better adjusted to water. You play as both Abe and Munch, switching in-level at the hit of a button at any point, in a journey attempting to rescue thousands of live Mudakon eggs and a single can of Gabiar roe, both in possession of the Glukkon, the evil industrialists.

This is an intelligent puzzle/platformer. The puzzles are generally fun to solve but they gradually become tedious towards the end of the game. Munch's Oddysee's visuals are hit and miss. Of course the technical limitations of the time couldn't possibly allow a 3D game to deliver even 1/10 of the beauty found in the original Oddworld games, though games like American McGee's Alice showed the environments could have been better stylised and detailed. The cut scenes are particularly beautiful and very briefly show what a 3D Oddworld environment could look like in several years.

The plot and characters can only be described as cute, and I mean that in genuinely endearing sense.

The PC port is ok. It crashed maybe 15 times throughout 13 hours of gameplay, which wasn't a problem due to quicksaving. I had to enable V-Sync through my AMD Control panel otherwise the game ran at ridiculous speeds - a feature that really should be inbuilt in the game. I also couldn't change any of the controls. I used a 360 controller but the D-Pad and one of the analogue pads were mixed up... which is pretty lazy considering the game was ported from XBOX. Although considering it was ported years later by a different company, it is quite impressive generally.

7.5/10 for ingenuity and relatively fun gameplay