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UK maverick: Games should go for a 'sensation'

Outspoken developer Paul Taylor thinks it's time that games start concentrating on the important things again.

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Paul Taylor, one of two members of Mode 7, a small independent games developer based in Oxford, UK, thinks that games should be "going for a sensation" as opposed to other elements such better graphics and cutscenes.

Taylor is an outspoken figure in the UK games industry, and his talk at Nottingham's GameCity event last week was no exception. Taylor believes that although unusual game concepts are often applauded, a "good" title needs to be more than just wacky.

"What I think developers should do is go for a sensation. Don't start from a theatrical standpoint, go for the sensation first. [For Determinance] we went for a sensation of duelling and swordplay," said Taylor.

Determinance is a PC mouse-driven freeform sword-fighting game and will be Mode 7's first title, currently scheduled for release in December. It will be distributed online and sold by "sympathetic" indie outlets.

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