I am glad i own a PC! I don´t get the hype about consoles!
I suppose the fact that the game is being prepared for next-gen consoles doesn´t mean it won´t play in older console versions?
Long-in-development Eidos Montreal action game reportedly making debut on PlayStation 4, Xbox 720 as early as next year.
If the industry gossip section of the Official Xbox Magazine UK's latest issue proves accurate, Eidos Montreal's long-in-development kleptomania game Thief 4 will debut on next-generation consoles as early as next year. CVG's sources suggest this report is accurate.
According to the magazine, Thief 4 will be released sometime late next year, around the time the next Xbox is rumored to hit store shelves. Analysts believe new consoles from Microsoft and Sony will be available by holiday 2013.
As of press time, Square Enix had not responded to GameSpot's request for comment.
In June, it appeared that development on Thief 4 was potentially in trouble when it was reported that widespread high-level turnover at Eidos Montreal had taken place. According to LinkedIn resumes, Thief 4's audio director, two lead level designers, a pair of senior concept artists, a senior technical level designer, a senior animator, and a senior level designer have all left Eidos Montreal since 2010.
Thief 4 was officially announced in 2009, with Eidos Montreal general manager Stephane D'Astous saying, "We're in the early stages for Thief 4," and noting that the shop was actively recruiting for the project. No official details on the game have come through since.
Users who looked at this article also looked at these content items.
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story