The same people whining about the price are probably the same people who spend $15 every few months for garbage CoD map "expansions". As far as it not being as good as the PC version, that's completely subjective. Sure, I favor a mouse and keyboard over the controller, but the 360 version makes it much easier to play with friends without setting up a server and I also like the crafting system as well, despite some people saying it takes the "mystery" out of crafting. What mystery? Most people that don't have the recipes memorized (like myself) have the Wiki open most of the time anyway. All these arguments are moot. If you don't like it, don't buy it.
[UPDATE] Open-world creation game breaks XBLA digital sales records; series creator Markus Persson says title sold over 400,000 on launch day.
If bringing Minecraft to the Xbox 360 was an experiment, that trial has been a success. Minecraft creator Markus Persson revealed today on Twitter that Minecraft: Xbox 360 Edition, which launched yesterday on Xbox Live, became profitable in just one hour.
"Well then. Saw the official sales numbers for the first 24 hours of Minecraft Xbox 360, and it's very, very good," he said. "Profitable in an hour."
Additionally, Persson revealed on Twitter this afternoon that Minecraft: Xbox 360 Edition sold more than 400,000 units during its first 24 hours.
Minecraft: Xbox 360 Edition was developed by 4J Studios, the Scotland-based shop that built Xbox Live Arcade titles Perfect Dark, Banjo-Kazooie, and Banjo-Tooie. It retails for $20 on Xbox Live and will add Kinect support at a later date via a patch.
For more on Minecraft: Xbox 360 Edition, check out GameSpot's Now Playing video feature.
My Alienware mother board took a dump, so I bought this for the box. No problem with the price and love the game. Keep up the great work. Just shows, it's all about the game play, nice to see its not all about graphics even in 2012.
If the game is a port then it's a port. I don't really care since I already have it for pc and I'm not going to buy it. People that are complaining most likely didn't buy it for the same reason. Let the kids play together on this one at least.
it made so much profit because whoever bought the first xbla minecraft version had to pay 1600msp wich gave em 200% profit right there.
it's not a big deal
but it's a huge price
In the first place I don't get how people can get them selves to pay for that, the graphics is so outdated that it makes me sick.
When I tried the game when I tried the game I felt like I was forced back in time.
I don't get that people won't buy Mega Man 10, because of the Old School graphics, but they will buy the ugliest game ever created.
Of course it became profitable after one hour. Minecraft's development costs were almost nothing, and Notch be damned if he invests one cent of his now huge money pile into making it better.
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@DashRender619 The main inspiration for this game is Infiniminer, but it's going to move in a more Dwarf Fortress way, gameplay wise. =) said by notch on http://forums.tigsource.com/index.php?topic=6273.0
1600 Microsoft spacebucks! Notch is a thief, the game idea was stolen to begin with, but that happens all the time so no biggy, but to charge more than 800 spacebucks for a lego game is insulting, there are indie clones that work just as good for 240 spacebucks. He can't sue, because it wasn't his original idea in the first place!
Can't...stop...playing...minecraft...must...solider on.Minecraft is awesome on any system...now may I please have it on my vita so I can play it on break at work:):)
sorry, but i'm not paying $20 bucks for this game. no game on live arcade should be priced that high no matter how good it is. that takes away impulse buying when the prices of these games keeps going up. if it was $10 then i would give it a try. it's just greedy turds wanting even more money from us when our money is tight.
I've got the PC version and it runs great on my computer.
However, unlike some of those of us who own the PC version, I'm actually buying this. But what about all those mods and expansions that the 360 version doesn't have? I've got an answer to that: They're worthless!
Most multiplayer servers implement a tremendous amount of mods, plugins and other crap that screw with the experience of the game. When you enter a server, you've got to navigate a huge maze of signs and other stuff that the admins want to force you to see. Once you get into the world, you can't build anything right away because everything is protected--You have to go miles away from the spawn to avoid the protected areas and actually get started (often times the admins and VIP players often build huge walls/structures that block your path), but even then, there's nothing to be found because everything's been scavanged by thousands of other players! It o If you want to do anything in a major server, you have to play by some awkward economy system that differs from server to server, which often forces you to give real money to the server admins for resources and VIP status (so much for the 360 version being more expensive than the PC version). Not to mention, you have to deal with hackers, as well as arrogant, immature admins that try to run their servers in the most inane ways when it comes to the PC version.
Really, the only "mods" that actually do no harm are the texture packs and the character skins, but getting none of those are worth the sheer amount of trouble of dealing with the aforementioned gameplay-altering mods, which often hinder new users when it comes to players in multiplayer servers. I'd love to play an online game of Minecraft in a console version that doesn't have all that crap.
@GrgSpunk That's nonsense. They may be worthless to you, but they've inspired a huge community of modders who are constantly coming up with cool new stuff that only the PC gamers will be able to take advantage of.
Also, most of your post is whining about the problems with multiplayer. On the larger servers, without mods people's stuff would be getting destroyed and nobody would want to play at all. There is nothing to stop people doing that on the Xbox. My server has no modifications and uses a whitelist instead, and works absolutely fine. You just haven't looked hard enough.
Great, now every XBLA game will be 1600MSP from now on. Good job, Notch. Keep addressing those "greedy publishers" for not being Indie.
I've got it for PC...so I'm gonna skip this. I enjoy the mods and stuff. But hey if I didn't I deffo get it for xbox
@SupabulDon't under-estimate us, the 360 is more than meets the eye why do you think it got all of that marketshare? For instance I never bought a 360 for shooters. I got it for fighting games and beat-'em-ups. TMNT '89 & Guardian Heroes always keep my interest while Phantom Breaker and DOA 4 brings up the rear.
A surprisingly large number of my Xbox LIVE friends had been playing Minecraft knock-offs such as Fortresscraft for months. Of course they jumped at the chance to get the real thing.
I finally bought this baby a few hours ago and I've been playing it straight since.
I've been dying to play this baby for months but couldn't cause my PC was garbage and now I finally have the chance.
Easily the best $20 I've spent this gen.
I fear such success only pushes developers away from AAA tittle, there are just so many XBL games coming out to both high critical and commecial success yet nothing AAA or even just on disk
I don't even get why Minecraft is so popular. It's a pixely sandbox game.... nothin special. I also thought the developer has nerve to sell it at $20 on Xbox Live Arcade. Top-tier arcade games, like Trials HD & Evolution, Shadow Complex ect..., sold for $15. No games sell for $20. I just can't believe this mediocre game was able to sell for that high of a price, that sooo many people actually paid for it, and that it now holds the top spot above games that rightfully deserve it.
@Vodoo wow way to hate on something thats so fun its a very good game try it and if u still hate it maybe thay will give kids like you an ak47 at some point :P
@Vodoo It's a pixely, cube-y sandbox game... indeed... but that's what makes it fun, sandbox amateurs don't get much to play with nowadays with overly linear action games releasing every few weeks... In minecraft you actually get to build whatever you want. It takes time, it's difficult, dunno if it's actually worth the price, but to be frank with you, I probably played Minecraft just as much as I played Skyrim. And I enjoyed them both equally. I personally think it's worth it. I do have the choice between getting a random game I can play in lan for hours or watching a movie with a small sized cola in a cinema for the same price.
I get that alot of people dig it (pun intended). I just don't think it should've been sold for $20, a price point reserved for the most elite of arcade games, and it seems like people are impulsively jumping on the Minecraft band-wagon because it's the thing to do right now. I would almost go so far as to say that Minecraft is a glorified mobile game that seems more appropriate on a smart phone or tablet.
@Vodoo I think it's pretty clear that it's $20 price point was appropriate. It's the best selling arcade game of all time at that price. It's a business
I've been playing since the game was so unfinished.. Seems the game hasn't changed at all, haha. Now he's breaking bank on it.
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