Max Payne 3 delayed to May
Take-Two pushes Rockstar Games' shooter to May 15 in NA, May 18 in Europe; PC iteration coming later to "ensure highest quality."
Max Payne was ready to take a trip to Brazil this March in Max Payne 3, but those plans have been dashed. Rockstar Games' parent company Take-Two Interactive today announced that Max Payne 3 has been delayed from March to May 2012.
More specifically, Max Payne 3 will arrive for the PlayStation 3 and Xbox 360 on May 15 in North America, with a European premiere scheduled for May 18. A PC version of the game will follow in North America on May 29, and in Europe on June 1.
Because of the delay, Take-Two said it's expecting to report a net loss for its fiscal year ending March 31, 2012. The company said this amounts to a dip in net revenue of $210-$230 million. Take-Two will announce third-quarter financial results on February 2, 2012.
As for the reason behind Max Payne 3's delay, Take-Two chairman and CEO Strauss Zelnick said the game was pushed to its new release window to "ensure that Max Payne 3 delivers the highest quality."
Take-Two also reiterated that its fiscal year 2013 will include BioShock: Infinite, Borderlands 2, Spec Ops: The Line, XCOM, XCOM: Enemy Unknown, and additional, unspecified titles to be announced later.
Max Payne 3 is in the works at Rockstar Games' Vancouver studio, which took over from Finnish developer Remedy (Alan Wake). The game will catch up with the now-former cop, who has spent the time since Max Payne 2 running from his troubled past. That has led him to Sao Paulo, Brazil, where he works as a private bodyguard for a wealthy family.
Rockstar is also incorporating multiplayer into the series for the first time with Max Payne 3. The publisher has said it will feature "traditional" multiplayer game modes with full-featured support for character progression, clans, and loadout options.
In addition to the standard iteration of Max Payne 3, Rockstar Games will offer a $100 version of the shooter. This top-tier SKU includes a 10-inch-tall statue of Max, a bullet keychain, art prints, the game's soundtrack, in-game weapons, and "classic" multiplayer characters from previous entries in the franchise.
For more on Max Payne 3, check out GameSpot's interview with Rockstar Games' vice president of product development, Jeronimo Barrera.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 13, 2013 12:50 pm PT
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 5:08 am PT
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 4:42 am PT
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 3:28 am PT
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 15, 2013 8:28 pm PT







