Debut episode in Telltale Games' new adventure series hits platinum status in two weeks, becoming company's fastest-selling series to date.
Telltale Games' new The Walking Dead episodic adventure game series has started off on a high note. The developer announced today that the first episode--A New Day--was downloaded over 1 million times across PC, Mac, PlayStation Network, and Xbox Live in two weeks.
TellTale Games has adapted a number of popular franchises into episodic adventure games, including Back to the Future and Wallace and Gromit, but none were as immediately successful as The Walking Dead. The company said today that The Walking Dead is the fastest-selling series in company history.
The next episode in the Walking Dead series, titled Starved for Help, is expected to launch across PC, Mac, and consoles in June. Additionally, the season's first episode--A New Day--is scheduled to hit iOS devices next month. A total of five episodes are planned for the series.
Telltale's Walking Dead is a single-player episodic game based on Robert Kirkman's comic book series. It stars Lee Everett, a man convicted of a crime but given a chance to redeem himself, albeit in a world infested with undead. For more on the franchise, check out GameSpot's review of episode one.
I'm not surprised, I thought it would sell even more, I like it and I've only played the demo. When I saw it for the first time though I thought it wouldn't be as good as the TV show because of the cartoon-y style borderlands graphics, I just thought it would take away from the dark, serious style too much but it doesn't.
If I had the money I would have bought it right after I completed the demo, I'll probably wait until the next season is out and this one is cheaper though. I can't wait for the next season on TV, brilliant show.
shit game,this just action based,i was very exited when i saw the trailer of jurassic park game,when i played the game my god it's just action based u just to press the button,Telltale Games should stop making videogames to pc they suiataable for wii only look at the graphics of this game it looks painted,i would have enjoyed if this game was made by any other game franchise,espically by rockstar or any other game
The game is enjoyable on so many levels. ITS creepy intense and the fact that it comes in episodes;just makes you long for it to come back on like the TV series. the acting is also surperb.I GET CHILLS WHEN I PLAY IT.
1,000,000 times 50$ is 50,000,000$... and still they all try to fight piracy??!!! greedy sobs all they want to do is entice people with big commercials and trailers, while smiling in your stupid faces, as they sell you shitty products, and they enforce constant internet connection and stupid usless DLC content!
@OdinssonThor You have to factor in total costs (development, marketing, support, licensing costs, royalties, etc) versus revenue. If GTAIV sold $50 million copies worth, it would've been a massive failure since it cost over $100 million to make (nevermind anything else).
@srbija_do_jaja Plus there's Sony's cut to consider (what is it? Probably 10%-30%). The real question is "what were the development costs, and what are the support costs?" After all, they have to recoup their costs for this episode, develop the next episode, pay royalties (for the IP at least), etc.
So, just throwing out numbers?
$4.99 - 30% seller's share = $3.49
$3.49 * 1 million = $3.49 million
The big question is: what was their budget? How much do they need to break even? To continue the series? If it costs (guessing) $1 million to make the game, then they paid for their costs, the costs of the next one, and have a very respectable $1.49 million left over. Chances are they will have to pay royalties as a percentage of sales, plus support, maybe marketing, etc., so that will go down. No idea what they'll be left with, but I'm sure it'll be a reasonable ROI.
That's good. It was very well done - just goes to show how huge Minecraft is though; sells a million in a week at 1600 MS points; this was only 400 and took twice as long. Looking forward to episode 2.
@Scarab83 Sorta. Its more like buying a TV season on iTunes or someplace - you pay upfront, get a discount, and get them as they're released, trusting you'll like the rest. Or, you can buy them individually/separately but pay more as you're being more cautious, not wanting to commit because you (reasonably) aren't sure about it.
Its a great model when it works. There've been failures with it, too. Actually, I can't think of anyone other than Tell-Tale that has had a lot of success with episodic gaming, truth be told.
I would love to get my hands on this game, but I will wait till I can get all of the episodes in one package. I still feel burned by Valve with the continued wait on Half Life Episode 3. If you can't trust Valve, then how can you trust another company to complete the series on time.
@VercettiTommyy Hmmm, maybe I will give it a try once the 2nd episode is out. I still have my hands full with re-runs of Fallout 3 and NV...and maybe I will finish Skyrim and get into Diablo 3....geez, no free time!! lol.
I tried the demo, and loved the look of the game, as well as the intriguing story, but I just wasn't thrilled with the actually gamplay. But that's just me. I'm thrilled that the game has sold so well. Congrats are in order to Telltale Games, and I hope future episodes are as well received as the first.
The sheer fact that it had my fave character (Glenn) from both the show and Graphic Novel's made it worth it. If that minute and very publicly pre-release posted factoid spoiled anything for anyone I really must not appologize one iota.
It's sad you don't know what you're doing on the Internet since damn near every game download service states that the game is LICENSED to you and you don't own it. You should do yourself a favor and read TOS before you end up having an iPad on your head and someones mouth on your ass.
@ClaudiusCaesar Such a trivial complaint. Get over yourself. Its already quite cheap, and why on Earth do you already plan on reselling it? Even back when I used to buy hardcopy games, I only ever bought them used or sold them about 5% of the time. 3 years ago, I completely stopped buying hardcopy. The convenience of downloadable games (especially on Steam) is just far too good.
@JohnMafia Not that I'm agreeing with ClaudiusCaeser, mind you. I use Steam frequently, and gladly buy digital downloads instead of physical copies of games. I'm just throwing out there a very likely problem if all media goes digital.
@ClaudiusCaesar Well I guess you won't be playing next gen games at all, rumor has it, next gen console games will be like PC gaming is now, required a code to play to prevent sharing and/ or re-sale.
Supposedly the gaming industry is losing a lot of $$$ due to the resealing of games at places like gamestop and they are trying to prevent that for this next generation. IDK how true that is, this site had an interesting article about buying used a week or two ago, some reports say that the industry is loosing a lot and others say it's not as much as they try to lead us to believe