so, how many copies did they sell on pc so far ... i'm dying to find out if they feel it was worth the port
Namco Bandai confirms action RPG its best-selling title as publisher posts most profitable full-year results in four years; Ace Combat: Assault Horizon also tops 1 million sold.
Dark Souls pushed Namco Bandai to its strongest fiscal year since 2008, the publisher revealed today in its financial results for the year ended March 31.
From Software's action role-playing game was the company's top game of the year, selling 1.19 million copies in North America and Europe (Namco Bandai did not handle the game's Japanese release). Shortly after the game's launch, it was reported to have shipped 1.5 million copies worldwide.
Beyond Dark Souls, Namco Bandai's most successful launch of the year was Ace Combat: Assault Horizon, which sold 1.07 million copies. The reboot of the dogfighting series did substantially better than its console predecessor, 2007's Xbox 360-exclusive Ace Combat 6: Fires of Liberation, which sold 700,000 copies worldwide. Namco Bandai's other top sellers this year included the Japanese-only launches of One Piece: Pirate Warriors (940,000 sold) and Tales of Xillia (770,000 sold). Dragon Ball Z: Ultimate Tenkaichi was next in line with 700,000 sold, while SoulCalibur V managed to move 690,000 copies.
For the full year, Namco Bandai posted revenues of ¥454.2 billion ($5.7 billion), up 15 percent and its best sales total since the fiscal year ended in March of 2008. The company's net profits were also up, with a ¥19.3 billion ($241.8 million) haul that was also Namco Bandai's best performance of the last four years, and 10 times the previous year's net profits.
The just-underway fiscal year is expected to prove slightly more challenging for the publisher, as Namco Bandai has forecast that sales and profits will both suffer single-digit percentage drops for the year ending March 31, 2013. The publisher's announced lineup of titles for the year includes Dark Souls for the PC, the international release of One Piece: Pirate Warriors, the sci-fi first-person shooter Inversion, Tekken Tag Tournament 2, and Dragon Ball Z for the Kinect.
Nyran125 thank you love what you said..Kingdoms of amalur was a fun game also..It was there first ip people forget that..So shouldnt have curt an company got another chance to make another game yes..Its sad what happen to studio 38 at least some one picked them up nyran im thankful for them..Shouldve sold more its a fun kind of game..Will never see a skyrym diablo style game ever again because of it i fear..
isnt it sick that dark souls can be celebrated for selling 1.19 million copies (becuase of smart, intelligent expectations from the publisher and not spending to much to make it) and Kingdoms of Amalur got ran through a barbed wire fence selling more than 1.19M (because thier expectations were to high).
@nyran125 difference was the budget used to make both games. KoA had a bigger budget used to make the game, 1.19 millions wasn't enough to cover the costs. Dark Souls had a smaller budget that covered its costs with 1.19 mill. I said it once and I'll say it again, the biggest problem with game devs/pubs is overspending with an unrealistic budget expecting their games to just sell in the millions, not a million, but millions to cover their costs.
@cdragon_88 @nyran125 As long as people continue to favor spending their money on ever-more-expensive titles, that trend will continue. If you are being asked to spend $60 on a game, would you rather spend that money on one that $6 million or $60 million worth of effort went into?
With some exceptions, usually people are going to prefer the game that cost more, because you would expect it usually has more content, higher production values, etc.
In fact it exemplifies exactly what I'm talking about. It's a relatively simple game, with minimal innovation, but with that much money put into it, it can offer that huge-budget blockbuster-movie type experience, with impressive-but-costly scenes to wow you, and a very high level of polish for the competitive multiplayer component.
@twtech @nyran125 I don't know any gamer who buys games simply because it has a "high" production value. Don't know about you but I've never done it nor any other gamers that I know. You can take a look at a game like COD. Its budget is probably even lower than KOA considering that its engine and assets has been used since COD4 or even before that yet it outsold KOA more than 2 fold. Unless you are one of those folks, who I believe would be in the minority, who actually factors in "game budget" into wanting to play a game, I'd say that those statements are pretty much invalid.
@williebazerka Couldn't handle Dark Souls? Most can't. But for some of us there is Dark Souls and Skyrim.
@usmcpwr I've got Darksouls for 360. I've really tried to like it, but for me not only it is too tough, it is... how can i say something without offending the players who like that game? every term that comes to my mind is tremendously offensive!
Hmm seems small potatos compared to other companies best sellers. Ace Combat sales prove there's a huge void in flight games now. Will some game dev please make a Starfox 64 like game?
Demons souls and Darks souls are my two favorite games of all time. I serously liked Demons souls better though. Dark souls was heavily flawed but still massively enjoyable. Wish I could go back and experience both for the first time again. Just flatout gaming nirvana. CoD 18 sells 10 million copies. Dark souls sells 1.19 m. Nuff said
Skyrim 11 million.
@williebazerka Who cares? It's like comparing a Ferrari to a Porsche to a Lamborghini. I will enjoy both SKYRIM, Witcher 2 and Dark Souls on the PC. Thank you very much. Each has its strengths and weaknesses.
@philMcCrevis I never played Demon's Souls, but I bought Dark Souls randomly, knowing nothing about it or the series, and it quickly became one of my all-time favorite video games.
I love it so much, it's almost impossible for me to imagine how you could call it "heavily flawed"... I know I don't have the same frame of reference that you do (since you played Demon's) - but Dark Souls, in my opinion, is a brilliant masterpiece... so if you think it's "heavily flawed" compared to Demon's Souls, I have to wonder how much I would have liked that game (unfortunately, I do not own a PS3, so I will probably never know).
I do look forward to future installments with extreme anticipation... and I lament the lack of console DLC for the Prepare to Die edition most sincerely... makes me so, so sad. I love Lordran so very much, and I want to return to play more content within it...
Despite Bamco's involvement (read: sabotage), Dark Souls was still able to reach a reasonable level of success, kudos FromSoftware. BTW Bamco, thanks for killing ACV you as*clowns...
Demon's Souls and Dark Souls were both awesome games. I liked Demons Souls better though, to me Dark Souls actually got watered down a bit too much.(and i hated the fog ring or whatever it was. It made MP Fights suck instead of being the epic battles they could have been.)
Great to hear, but I'm surprised it isn't more. All I care about beyond this is seeing many more souls games for years to come.
good to know FromSoft did well, that translates to another souls game coming soon. I will buy it no matter what but id rather they make it more like demons souls. Both Dark and Demons where awesome but demons souls had a more mature feel to it.
Demon's Souls and Dark Souls are very good games, but the Tales series will always be my favorite namco games.
this game is was not developed by namco they just published it, FromSoftware was the developer. On a separate note, id rather have atlus publish it next time because as most of us know It seemed that atlus offers better results when it comes to server functionality. And the rest of you who never played the Soul series i say give it a try because this is no joke, and when you get into it youll see what all the buzz is about. As for the ones that didnt like it all i have to say is "grow a sack and lay off cod".
This game is one of epic games have been released in the world ,which is a masterpiece and it will be legendary by the ages,i am right >>>give me a like xD
What a blow to your fans Namco - nice job introducing the new content to the PC exclusively and totally spitting in the face of the gamers who supported you to the tune of 1.19 million copies and your most profitable year since 2008. I promise you that poor, ill-informed and money grabbing decisions like this haunt a company for years to come. You need to be thankful for your fans and customers and not treat them like they can come and go and you do not care. Because we will go - this is a game breaker for me and I will not forget your blatant disregard for your me and other console gamers. Bad call Namco - I don't see why I should support you with my hard earned money any longer.
@williebazerka Jesus, you're probably one of those guys who calls the Mass Effect 3 ending haters "entitled" too, aren't you? Why is it so many people are suddenly confused about what "entitled" actually means?
No, we are not "entitled" to console DLC for the new Dark Souls content. We never claimed we were. All we said was that we feel disappointed, disrespected, and hurt that such DLC will probably not be made available to us after we (the console fans) are who made Dark Souls so popular in the first place. All we did was express those opinions - opinions we have every right to. We never claimed to be entitled to anything. You are the one who used that word. Not us.
@mrosenki My comment was about gamers who feel because they bought DS on consoles and that they are owed the dlc first and take it as a slap in the face that it's included on pc then cry about it.They bought a game like we gamers do.Nothing more nothing less.Being a fan doesn't afford you any special privileges.
@Nonbeing @williebazerka It's not exclusive to PC. It was announced for release in October. The testing/verification process for DLC on consoles (especially over XBOX live) can be quite cumbersome since it is very expensive to re-patch it if they ship with any bugs.
Yes, if they wouldn't have worked on the PC version of DS first, then they might have had more man-power to release the DLC on consoles sooner.
Hope you guys get the content soon, it looks awesome.
@williebazerka I agree we are not entitled to anything but to not make the extra content available to the gamers who gave you the most profitable quarter since 2008 is bad business, IMO. We don't want anything free just give us the choice to purchase the extra content. There has never been any DLC for Dark Souls or Demon Souls so what does Namco do - create DLC and make it PC exclusive. Thanks for the punch to the face - so glad I purchased Dark Souls and you made a profit. I'll remember that the next time you come around asking for money.
@usmcpwr I own an xbox, and rented Dark Souls because I was afraid of how the MULTIPLAYER would turn out. Before the patch it was almost unplayable. I bought it, full price, after the patch, and It's still a chore to connect to other players. I'd never try to convince my friends to buy it(too hard probably, too rpg lite definitely). I've read it's possible to play with them, but there are far too many hoops to jump through. Sad thing is the only alternative to what would be amazing multiplayer ATM is War in the North... uhhh.
The guys even apologized to the fans for the state of the game, and it's still a huge success. I'd like a sequel, I'd like dlc that makes multiplayer as easy to play as any other multiplayer game. But are we going to get it? It seems that Pc users are, because they signed a petition. I bought the blasted game, doesn't that count?
Excellent single-player game though. So many individual nuances in the stats, and characters, which is why I get so depressed about the game. They have a platform for the best mp gaming for consoles, but they won't let us it.
I've got to agree with the above statement.
Considering the tastes of the average gamer this gen and how some devs like to reward players with a false sense of achievment in their games these are really good sales for one of the most hardcore games of the decade, hopefully the Pc version will get a nice reception.
I can't believe they aren't releasing the new Dark Souls content as console DLC. Dark Souls was unequivocally my favorite game of 2011, and, in fact, one of my favorite video games of all time (RPG or otherwise). I loved that game so much, I played for 5 months before I finally got bored enough to stop... and that was only because I wanted more content.
And now they're making more content... and I don't get to play it? The console fans are the reason this game became so popular in the first place... and they are spitting in our faces by making the new content PC exclusive. It makes me truly, deeply sad...
the best rpg this gen for me i hope sequel coming before next gen begin and deserve much better sales
Yes, the game is pretty cool. Very hard initially. I wish they would released some new DLC for it on the PS3 the same time the PC version gets released. Give PS3 gamers more reason to play it again and get hyped for a 3rd game.
Content you might like…
From Software's role-playing game goes double platinum since launch in October 2011.
- Apr 12, 2013
Users who looked at this article also looked at these content items.
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 6:33 am PT
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 16, 2013 12:44 pm PT