My Wii is secondary too the PS3 but I recommend picking up one to any one on the fence. Old news I got talked into an atari lynx and atari whent belly up.
Design innovation for Wii and DS input devices leads 59th Annual Technology & Engineering Emmy Awards at Consumer Electronics Show; Atari Lynx and Mattel's Football/Auto Race among other honorees.
Once the dust settled on last year's Annual Technology & Engineering Emmy Awards, Nintendo and Sony walked away from the Consumer Electronics Show hand in hand, sharing the award for Peripheral Development and Technological Impact of Video Game Controllers. The two were awarded for their contributions to controller evolution, with Nintendo winning for the Nintendo Entertainment System's D pad and Sony awarded for the PlayStation's Dual Shock Analog controller--not the PlayStation 3's motion-sensing Sixaxis controller, as the hardware maker initially claimed.
This year, although two awards were again doled out for Game Controller Innovation, the House that Mario Built stood alone on the acceptance podium at the 59th Annual Technology & Engineering Emmy Awards, presented by The National Academy of Television Arts and Sciences. Nintendo was honored for the defining characteristics of both of its hot-commodity hardware devices: the Wii's motion-sensing remote and the DS's touch screen and dual-screen display.
"The pioneering interfaces for Wii and Nintendo DS reflect our long tradition of seeking new ways to enhance the gaming experience for users at every level," said Nintendo of America executive VP of operations Don James in a statement. "We're grateful for this award and thank the academy for honoring us a second time."
The NATAS dished out several other awards to game companies as part of the Annual Technology & Engineering Emmy Awards. Winning for Handheld Game Device Display Screen Innovation were Mattel's Football Race and Auto Race, which were first sold in 1976 and credited as the first entirely digital handheld-gaming devices; Atari's 1989 portable Atari Lynx, which was the first handheld game device with a color LCD screen; and the Nintendo DS.
Although Epic Games' Unreal Engine 3 has been licensed out en masse, Havok's proprietary middleware game engine won the NATAS' Emmy award for Physics Engines. Winning Emmys in the category of Development of Massively Multiplayer Online Graphical Role Playing Games were AOL Time Warner, Stormfront, Ubisoft, and TSR-Wizards of the Coast for 1991's Neverwinter Nights (not to be confused with BioWare's 2002 RPG based on the Dungeons and Dragons property of the same name); Sony Online Entertainment's Everquest; and Blizzard Entertainment's global phenomenon World of Warcraft.
The NATAS also recognized contributions from game modders with an Emmy award for User-Generated Content. Winning this award were Pinball Construction, published by Electronic Arts in 1983; id Software's seminal first-person shooter Quake; and Linden Lab's virtual world Second Life.
Nintendo has been around for a long time now so i think they deserve it. I dont have a Wii but i'm thinking of buying one soon.
to Eviljub-I nothing against the 360 controller is quite nice as well but have you ever hold a Sony's Dualshock controller dummy??,the Sixaxis is the same design because it works,anyone that knows controllers knows that the Dualshock is extremely comfortable,not too mention that the Sixaxis as well is extremely light,and I give credit to Nintendo for the awards well deserved.some people need to give credit when credit is due, you idiot do not.
Here's what's revolutionary: Odyssey, Intellivision Controller, NES, NES Controller, Saturn Analog Stick, N64 Analog Stick, CDs, Gameboy, Wiimote, DS, PSP's firmware, Xbox 360 firmware
Eviljub-I cant believe you took the time to write so much. in a few more minutes your rant will be forgotten...
Eviljubs6, stop trolling. You do not realize that you are making a fool of yourself. Actually read the artical. It states that the rewards were for the Peripheral Development and Technological Impact of Video Game Controllers and also in controler evolution. However I do agree with you that the Xbox 360 controller is awsome, it does not revolutionize nor has as much of a technological impact as the Wii's controller. Wii got the award because the controller changed the way we played games, thus innovative. Also I don't understand why you would say that the Wii's controller is unconfortable because in reality it isn't.
I think Nintendo controllers ahve the most comfortable feel to them, especially the gamecube controller. Right now the 360 controller is my fav. but nintendo has been for years past. That's why everybody kisses nintendos ***.
MSG-Deathscythe, other systems would copy off of the Nintendo Wii, but I don't know about improving it. Most of the time it is the actual creator who can improve it the most, thus probably only Nintendo could make it perfect.
this is nintendo's reward for providing the prototype of what the other consoles would copy and improve on.
I forgot to give credit to Sony, though, for making the D-pad as equally accessible as the analog stick, whereas the N64 controller's set up required players to re-position their hands on the controller. If that's the primary reason the Dual Shock got the award, then I'm okay with it, because practicality goes a long way.
"Same with Sony and Dual Shock, sure Nintendo did it, but they hardly implemented it. The Rumble feature was used for what? Finding secrets in Zelda? And the analog was hardly refined as Sony's." Was the Dual Shock better than the N64 controller w/Rumble Pak attached? Yes. Two analog sticks is better than 1, and it's nice not having to buy batteries to make the controller rumble. In a lot of ways, I can see why the Dual Shock won the award. But, the Dual Shock certainly appears to be a response to the success Nintendo had with analog and rumble features. If the Dual Shock is better than an N64 controller (and I agree it is, though I really liked N64's long handles and trigger-like Z-button), it's because they had the luxury to study established, successful designs and analyze the weaknesses long afterward. I see comparatively little innovation in Sony's Dual Shock, other than the "Dual" part. It's a great controller, but almost everything great about it comes from Nintendo's designs. The analog and rumble were added because N64 gamers were loving it and the original PS controller seemed antiquated without them. Adding insult to Nintendo's injury is that the digital button layout on the Dual Shock is practically identical to the SNES', just with two extra shoulder buttons. BTW, I don't know why you took a jab at the way N64 games used rumble. Most games used it for enhancing the impact seen on screen, N64 or PlayStation.
Well said metalisticpain I can't believe sony previously won for dual shock. What's up with that?? Nintendo were the first to come up with analog stick, they should have won for that as well.
Nintendo keeps gaming alive. As people below have suggested they introduced the D-Pad from overly complicated Atari Controllers. Then shoulder buttons on the Snes. Then the Analogue Stick, which sony further inovated on by thinking of having 2 of them. Then true wireless with the wavebird and now the Wiimote motion sensing. people who complain about nintendos ever changing controllers are blind to see that without these changes, innovations in gameing would be very rare. Nintendo may not create the idea from scratch as others have mentioned (DS touch screen) but its how they incorporate it from convential uses and introduce them into gaming. The eyetoy is not motion sensing btw, it just recognises where your standing.
Besides the D-pad, Touchscreen, and motion-sensing, its crazy that Nintendo pioneered or was an early adopter of (console) controllers with analog sticks (N64), rumble(N64), shoulder buttons(SNES), and being wireless (GC-wavebird).
@1998ACR, Your joking, right? The Eye Toy is just a webcam with software, not a motion sensing device. Also, Pelican released a "Tilt Pak" way back on the N64. Heck, even the GBC had a tilt-sensing add-on(Kirby). The DS is the most innovative use for a touch screen I've seen. So how did they not pioneer? By having Sony copycat both analog sticks and rumble on a console controller? I'm wasting my time, aren't I.
er, not sure how much nintendo is going to benefit from an emmy, but whatever. go nintendo...i think
@1998ACR Its funny how nintendo gets these awards when motion sensing gameplay appeared on the ps2 first with the introduction of the eye toy... Not to mention that touch screen technology has been around for years and the ds was hardley the first or the most innovative use of touch screen. Why do people give nintendo so much credit for things they did not pioneer? This is beyond me. -------------------------------------------------------------------------------------- That's because Nintendo has taken these old technologies to the next level. Touch screens were never used for fully functioning gaming systems, nor were they done intuitively. As for the Eye-Toy; the entire PS2 did not revolve around that thing, and it served as a peripheral with a few games in tow. The Wii focuses solely on the motion controls for each game, although admittedly, only a handful are spectacular at this time.
Its funny how nintendo gets these awards when motion sensing gameplay appeared on the ps2 first with the introduction of the eye toy... Not to mention that touch screen technology has been around for years and the ds was hardley the first or the most innovative use of touch screen. Why do people give nintendo so much credit for things they did not pioneer? This is beyond me.
Nintendo is still proving that it got what it takes to evolutionize the gaming industry and the Wii is proof of it.
The Dual Shock controller won an award!?! I'm sorry but Nintendo brought back the analog stick with the N64 controller. At least they should have given that award to Sega for the Dreamcast's VMU!
Congrats to the Big "N" again. I can't wait for a couple more years when people actually get TRULY take advantage of the hardware! That way, we won't have so many off-brand games.
does it really matter if the wii really is a gimmick? really. enough with the whole gamecube 2 crap. whatever the wii is, gimmick or innovative, it works for me ^.^
Zeak, I think you misinterpreted him. The PS2 was successful because it was the cheapest technology-wise. They depended on stronger 3rd party IP (FF, anyone?). That being said, IP and how a system clicks with someone matters a lot more than it's raw horsepower. And it took me 14 hours to beat Mario Galaxy on my first time, and I beat most of the levels in one try. But it's the best 3d platformer I've ever played, inclusing Mario 64 or ANYTHING offered on the PSX, PS2, and the PS3 (my uncle bought one a couple of weeks ago... for the Blu-ray player). Plus, no Zelda on any Sony system, and that's MUCH more than 5 hours. I have.... 2 more Wii games beyond that (RE4 and Super Paper Mario), besides Wii Sports. Those 4 games eat up most of my video game time around the house. So don't diss the Wii for having a greater market share of crap games, 'cause they end up selling SO MANY copies of the good ones 'cause Sony just doesn't have a clean cut of the market share in the US just yet... or Europe.
ok Kocakola23 the ps2 was not the werst gen system out proably one of the best with the games like gamecube and the technology of the xbox. And yah sure Nintendo is selling the most consoles but it is also the most resold console. meaning people like it for a little bit because they think it's cool then get tired of beating a game in five hours and sell it.
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