British dev wants to make a game you can ignore
Lecturer working on nontraditional project that takes real-life actions and translates them into RPG actions.
NEWPORT, Wales--Immersive games that eat up all your free time might become a thing of the past, and games that are "easy to ignore" might be the next big thing. Mark Eyles, speaking at this week's Women in Games 2007 event, which he founded in 2004, introduced just such a project.
Eyles, a lecturer in computer games at the University of Portsmouth in the UK and former industry veteran, has developed a game titled Ambient Quest, which will soon be available to play for free online.
In Ambient Quest, players wear a pedometer attached to their belt or pocket, which counts the number of steps that they take. For every 300 steps, players get one move in the PC role-playing game. Each move opens up more squares on the map, as well as opportunities to find food, treasure, or fight monsters to gain experience. Eyles commented, "Players' real actions in the real world affect an avatar in a virtual world. You can either change your actions in the real world to help your avatar. Or not."
Eyles said that he got the idea for the project--which is part of his PhD research--while he was listening to Brian Eno's album Music for Airports. He said, "I was thinking, if that album was a role-playing game, what would it play like? And on the cover it says 'as ignorable as it is interesting.'"
These kinds of pervasive games could be used in a number of ways, Eyles believes. "Imagine a job which involves fairly repetitive actions--for example shelf stacking--that is not so interesting in itself, but [by 'keeping score' of such actions] the game actually makes it interesting," he said.
The idea of a player's real-world actions or environment affecting the game is not entirely new. Other games that have attempted to integrate real-life actions into their gameplay include Boktai: The Sun Is in Your Hand, where a specially designed Game Boy Advance cartridge measured the amount of sunshine in your real-life environment to gauge how much power the vampire-slaying hero would had in the game.
Hot Stories
Newsmakers
-
Mass Effect 2 Interview: Adrian Askarieh
EA producer discusses the latest revelations about BioWare's upcoming sci-fi role-playing game. Full Story
- Posted Nov 10, 2009 11:17 am PT
-
Visually impaired gamer sues Sony Online
Refusal to implement or facilitate changes to make online games more accessible violates Americans with Disabilities Act, suit claims. Full Story
- Posted Nov 6, 2009 3:48 pm PT
- 1221 Comments
Featured Stories
-
Modern Warfare 2 sells 4.7 million in 24 hours
Activision and Infinity Ward's shooter claims largest entertainment launch crown with $310 million in UK, US, and Canadian sales; North American day-one sales hit 3.38 million. Full Story
- Posted Nov 12, 2009 11:02 am PT
- 274 Comments
-
C&C4: Tiberian Twilight falls in March
Final installment of the Tiberium saga heading to PC on March 16 in North America, March 19 in Europe; preorder incentives include exclusive bonus mission and early access to beta program. Full Story
- Posted Nov 12, 2009 8:14 am PT
- 36 Comments
-
Prince of Persia film could generate $2.7 billion-plus - Ubisoft
CEO Yves Guillemot and Jake Gyllenhaal-led action film franchise may generate more than Pirates of the Caribbean; French publisher investing more in game development. Full Story
- Posted Nov 12, 2009 1:37 pm PT
- 108 Comments
-
Xbox Live purged of up to 1 million users - Report
Information Week estimates Microsoft may have suspended 5% of service's subscribers for using modded Xbox 360s--which are now flooding Craigslist. Full Story
- Posted Nov 11, 2009 2:31 pm PT
- 457 Comments
-
Natal release date, price leaked?
British reports peg the Xbox 360's motion-sensing peripheral as launching next November at an artificially low £50 (approx. $83) price point; 5 million-unit initial shipment expected. Full Story
- Posted Nov 11, 2009 11:31 am PT




236 Comments
Sign in / Sign up