British dev wants to make a game you can ignore
Lecturer working on nontraditional project that takes real-life actions and translates them into RPG actions.
NEWPORT, Wales--Immersive games that eat up all your free time might become a thing of the past, and games that are "easy to ignore" might be the next big thing. Mark Eyles, speaking at this week's Women in Games 2007 event, which he founded in 2004, introduced just such a project.
Eyles, a lecturer in computer games at the University of Portsmouth in the UK and former industry veteran, has developed a game titled Ambient Quest, which will soon be available to play for free online.
In Ambient Quest, players wear a pedometer attached to their belt or pocket, which counts the number of steps that they take. For every 300 steps, players get one move in the PC role-playing game. Each move opens up more squares on the map, as well as opportunities to find food, treasure, or fight monsters to gain experience. Eyles commented, "Players' real actions in the real world affect an avatar in a virtual world. You can either change your actions in the real world to help your avatar. Or not."
Eyles said that he got the idea for the project--which is part of his PhD research--while he was listening to Brian Eno's album Music for Airports. He said, "I was thinking, if that album was a role-playing game, what would it play like? And on the cover it says 'as ignorable as it is interesting.'"
These kinds of pervasive games could be used in a number of ways, Eyles believes. "Imagine a job which involves fairly repetitive actions--for example shelf stacking--that is not so interesting in itself, but [by 'keeping score' of such actions] the game actually makes it interesting," he said.
The idea of a player's real-world actions or environment affecting the game is not entirely new. Other games that have attempted to integrate real-life actions into their gameplay include Boktai: The Sun Is in Your Hand, where a specially designed Game Boy Advance cartridge measured the amount of sunshine in your real-life environment to gauge how much power the vampire-slaying hero would had in the game.
Hot Stories
Newsmakers
-
Dragon Age: Origins Interview with Ray Muzyka
We chat with Ray Muzyka about some of the features in Dragon Age: Origins. Full Story
- Posted Jul 8, 2009 4:06 pm PT
-
Left 4 Dead 2 Doug Lombardi Interview
We talk to Doug Lombardi about Left 4 Dead 2 at a recent preview event in London. Full Story
- Posted Jul 3, 2009 4:42 pm PT
Featured Stories
-
Sony dismisses Activision threats, PS3 price cut rumors
Sony Corp. CEO Sir Howard Stringer brands third-party publisher's comments as "noise," SCEA CEO Jack Tretton says other consoles don't deliver the same value. Full Story
- Posted Jul 8, 2009 1:15 pm PT
- 1072 Comments
-
PS3 MGS4/Killzone 2 bundle now available
Best Buy begins offering rumored $400 retail configuration, which packs in 80GB console with nearly $90 of top-rated games. Full Story
- Posted Jul 7, 2009 11:19 am PT
- 507 Comments
-
Battlefield 1943 suffers server snafu
EA Dice's multiplayer-only downloadable shooter experiencing matchmaking technical difficulties after Xbox 360 launch this morning. Full Story
- Posted Jul 8, 2009 12:48 pm PT
- 169 Comments
-
Blizzard: Free-to-play WOW 'possible'
Lead designer Tom Chilton says the multiplatinum MMORPG champion could abolish monthly subscription plan by adopting microtransaction system. Full Story
- Posted Jul 7, 2009 12:43 pm PT
- 370 Comments
-
Square Enix retires Eidos publishing label
Japanese pub consolidates operations in Europe and NA, confirming some headcount reduction; British company's name will live on through dev studios. Full Story
- Posted Jul 7, 2009 11:15 am PT
- 155 Comments
Recent News
Site Blogs
-
Battlefield 1943 Review Coming Monday
Battlefield 1943, the latest entry in the venerable Battlefield series, arrived on the Xbox Live Marketplace and PlayStation Network this...





236 Comments