Bungie: "We screwed up" on Halo 2
Iconic studio's staffers admit to British magazine that 2004 shooter wasn't all it could have been, promise vast improvements in Halo 3.
When it went on sale in November 2004, Halo 2 was a runaway hit. The subject of nearly unprecedented interest, the sequel to the Xbox shooter would eventually sell upward of 6.5 million copies worldwide. To this day, it remains one of the most played games on Xbox Live, and a PC version is due later this year.
However, unlike the first Halo, Halo 2 was the subject of a significant backlash. Though its introduction of online multiplayer was hailed by critics, many critiqued its short single-player campaign. One subject of particular ire was the game's lackluster ending, which featured a not-so-climactic duel with a Brute chief before an abrupt final cinematic that all but screamed "sequel."
As it turns out, many staffers at Halo 2 developer Bungie agree with the criticisms leveled at the game. Writer and Bungie.net weekly update author Frank O'Connor admitted that Halo 2's finale was lackluster. "We drove off [a cliff] Thelma & Louise style," he told the British game magazine Edge. "The trick is to avoid...writing by committee."
Bungie engineer Chris Butcher was blunter in his assessment. "We had about four to five weeks to polish Halo at the end...[but] we had none of that for Halo 2," he told the magazine. "We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it."
Butcher was even critical of Halo 2's multiplayer element. "Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right," he said "I ****ing cannot play Halo 2 multiplayer. I cannot do it."
Luckily, according to all those that Edge interviewed, Bungie is taking much more care with the final installment in the Halo trilogy. "I know Halo 3 is going to be so much better," said Butcher, referring to the less-pressured production schedule for the game, which is due out sometime later this year.
Design lead Jaime Griesemer concurred, citing a new development structure that allows for more flexibility and faster implementation of ideas. "We now have a system for when I want to come in and do something crazy, for making it all work," he told the magazine. "Now I feel like we've got this incredible framework and we can just go nuts and do anything we want to with this really solid foundation."
Content you might like…
-
Halo 3 Review

Halo 3 builds upon the concepts of Halo 2 in ways that you'd expect, but there are also new modes and options that send the series in exciting new directions.
- Sep 23, 2007
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Mass Effect 2 Interview: Adrian Askarieh
EA producer discusses the latest revelations about BioWare's upcoming sci-fi role-playing game. Full Story
- Posted Nov 10, 2009 11:17 am PT
-
Visually impaired gamer sues Sony Online
Refusal to implement or facilitate changes to make online games more accessible violates Americans with Disabilities Act, suit claims. Full Story
- Posted Nov 6, 2009 3:48 pm PT
- 1224 Comments
Featured Stories
-
Modern Warfare 2 sells 4.7 million in 24 hours
Activision and Infinity Ward's shooter claims largest entertainment launch crown with $310 million in UK, US, and Canadian sales; North American day-one sales hit 3.38 million. Full Story
- Posted Nov 12, 2009 11:02 am PT
- 277 Comments
-
C&C4: Tiberian Twilight falls in March
Final installment of the Tiberium saga heading to PC on March 16 in North America, March 19 in Europe; preorder incentives include exclusive bonus mission and early access to beta program. Full Story
- Posted Nov 12, 2009 8:14 am PT
- 36 Comments
-
Prince of Persia film could generate $2.7 billion-plus - Ubisoft
CEO Yves Guillemot and Jake Gyllenhaal-led action film franchise may generate more than Pirates of the Caribbean; French publisher investing more in game development. Full Story
- Posted Nov 12, 2009 1:37 pm PT
- 110 Comments
-
Xbox Live purged of up to 1 million users - Report
Information Week estimates Microsoft may have suspended 5% of service's subscribers for using modded Xbox 360s--which are now flooding Craigslist. Full Story
- Posted Nov 11, 2009 2:31 pm PT
- 461 Comments
-
Natal release date, price leaked?
British reports peg the Xbox 360's motion-sensing peripheral as launching next November at an artificially low £50 (approx. $83) price point; 5 million-unit initial shipment expected. Full Story
- Posted Nov 11, 2009 11:31 am PT
Related Game
- Microsoft Game Studios
- Bungie Software
- Sci-Fi First-Person...
- Release: May 31, 2007 »
- ESRB: Mature




Fang_lord posted Jul 24, 2007 6:03 am PT (does not meet display criteria. sign in to show)