Darwinia scores top IGF award
Real-time strategy survives tough competition, proves the fittest contender for top prize in independent game awards.
SAN JOSE, Calif.--The Game Developers Choice Awards weren't the only hardware handed out in San Jose last night. The 2006 Independent Games Festival Awards were also given to celebrate the achievements of developers working without the financial backing of a major publisher.
The sci-fi real-time strategy game Darwinia took home top honors for the night, winning the Seumas McNally Grand Prize, Technical Excellence, and Innovation in Visual Art categories. Dad 'n Me, Braid, Weird Worlds: Return to Infinite Space, and Dofus also received accolades in one category each.
The eighth annual awards show was organized and hosted by the CMP Game Group (producer of Game Developer and Gamasutra), and GameSpot pitched in by hosting the voting for the Audience Award. Free demo versions of all nominated games are still available on GameSpot and can be easily accessed from the IGF Audience Award page.
Seumas McNally Grand Prize
- Darwinia
- Dofus
- Professor Fizzwizzle
- Weird Worlds: Return to Infinite Space
- Wildlife Tycoon: Venture Africa
Best Web Browser Game
- Dodge That Anvil
- Moleculous
- Dad 'n Me
Innovation in Game Design
- Rumble Box
- Strange Attractors
- Braid
- The Witch's Yarn
- Darwinia
Technical Excellence
- Saints & Sinners Bowling
- Tribal Trouble
- Tube Twist
- Darwinia
- Crazy Ball
Innovation in Visual Art
- Dofus
- Darwinia
- Putt Nutz
- Glow Worm
- Tommy and the Magical Words
Innovation in Audio
- Professor Fizzwizzle
- Saints & Sinners Bowling
- Dodge That Anvil
- Glow Worm
- Weird Worlds: Return to Infinite Space
Audience Award (all nominees above were eligible)
- Dofus
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Darwinia
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- Publisher(s): Introversion
- Genre: Strategy
- Release: Mar 18, 2005 (US)





