Monolith scaring up new F.E.A.R.s
WBIE-owned studio announces sequels for PCs and "next-generation consoles." Sequel to lose F.E.A.R. name but continue storyline, keep character set, stay in existing universe.
Monolith Productions likes to scare people. The sadistic studio was responsible for two of last year's most frightening experiences with Condemned: Criminal Origins on the Xbox 360 and F.E.A.R. on the PC. Both games were produced with the same technology, which used dynamic lighting and realistic sound to give gamers goose bumps.
Today, Monolith announced it is continuing the story of F.E.A.R. on PCs and multiple next-generation consoles. However, due to Vivendi Universal Games owning the name F.E.A.R., the sequels from Monolith will carry a new, as-yet-unannounced title.
The sequel's publisher has not yet been announced, nor has any release date.
Though VU Games owns the series name, Monolith, which was purchased by Warner Brothers Interactive Entertainment in 2004 after development of F.E.A.R. was under way, owns the rights to the game's characters. However, VU Games may not be done with the F.E.A.R. name, as the company was recently rumored to be working on an Xbox 360 port of the original. A release from Monolilth today made no mention of an Xbox 360 version of F.E.A.R.
Samantha Ryan, president of Monolith Productions, told GameSpot that the sequels "will not be called F.E.A.R., but the IP ownership rests with Monolith and Warner Bros. Fans should expect that the sequels will be set in the universes they know and love."
Monolith is tailoring the sequel's content between the PC and console iterations. The practice of releasing IP on PCs first, then giving console versions a console-specific overhaul is becoming more and more common, as evidenced by Infinity Ward's Call of Duty franchise and Ubisoft's Far Cry franchise. Developers can use each platform's strengths and control schemes to deliver different experiences.
Ryan said, "We believe that the PC audience is entirely viable and can support a game just as it did support F.E.A.R. To deliver the best quality title, the PC needs to be a focus. We believe that next-gen will also be awesome, but again, it has some differences and this is the approach that we're going to try."
The story, however, will remain consistent between different platforms and pick up where F.E.A.R. left off.
"It's an exciting and different universe, and when you have something you love, you want to continue it," said Ryan.
Ryan emphasized that Monolith is hiring staff to work on the new titles. "Talented people in the industry who are excited by this universe should apply," she said. "There are a lot of talented people floating around...and we have a lot of positions to fill."
Content you might like…
-
F.E.A.R. 2: Project Origin Review

This somewhat scary sequel is a solid shooter, but it can't keep pace with its lauded predecessor.
- Feb 10, 2009
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
The Legend of Zelda: Spirit Tracks Eiji Aonuma Interview
GameSpot UK interviews Nintendo's Eiji Aonuma about the latest Zelda adventure. Full Story
- Posted Nov 20, 2009 6:47 am PT
-
Tony Hawk talks Ride sequels
Q&A: Pro skater indicates work on next installment has begun at Robomodo; hints at snowboarding, surfing titles in the pipeline for skateboarding controller. Full Story
- Posted Nov 23, 2009 11:28 am PT
- 114 Comments
Featured Stories
-
ESA, Sony, Microsoft partner on science, math push
Trade organization, console makers back President Obama's Educate to Innovate initiative with Little Big Planet, Web game design challenges. Full Story
- Posted Nov 23, 2009 5:25 pm PT
- 172 Comments
-
DSi bundled in metallic blue, white for holidays
Nintendo's popular handheld gains $170 limited-edition hardware package beginning Nov. 27; preloaded software valued at $20. Full Story
- Posted Nov 23, 2009 10:59 am PT
- 105 Comments
-
US Air Force orders 2,200 PS3s
Government's aviation arm to expand its current console-based cluster powered by Sony's Cell processor to broaden supercomputer research. Full Story
- Posted Nov 23, 2009 3:35 pm PT
-
Shippin' Out Nov. 22-27: Tekken 6 PSP, Madden Arcade
Gaming retailers give thanks for Black Friday sales as Namco Bandai's portable brawler and EA's downloadable football spin-off lead the holiday week's new releases. Full Story
- Posted Nov 23, 2009 9:26 am PT
- 42 Comments
-
Sony planning paid PSN subscriptions for 2010
[UPDATE] Kaz Hirai confirms premium level will be added on top of PS3 and PSP's online service, which will remain free to play online; PSN revenue expected to hit $563 million this fiscal year. Full Story
- Posted Nov 20, 2009 12:26 pm PT
- 1005 Comments



155 Comments
Sign in / Sign up