Andy House demos PSP at GDC keynote
SCEA exec sheds light on how Sony intends to build on its power base of hardware supremacy.
The main message House conveyed was that Sony and SCEA planned on supporting developers by continuing to ratchet up the installed bases of their PlayStation and PlayStation 2 consoles and planned on seducing gamers, both hardcore and casual, with additional EyeToy applications and an increased number of online titles.
House referenced the installed base of 100 million PlayStation units worldwide and 70 million PS2 units worldwide, commenting on the much steeper growth curve behind the adoption of PS2 hardware--which is currently 38 percent ahead of the original PlayStation at the same time in its release cycle.
House also stressed the upcoming importance in creating community among the online gaming community (calling online console gaming "the next frontier") and the fact that Sony comes to the budding world of networked console gaming with millions of hours of experience in that area--since SOCOM II's launch in November 2003, in fact, gamers have logged 47 million hours of combined online gameplay, House said.
As far as the upcoming PSP launch goes--and after Digital Eclipse's Chris Charla demoed its in-development PSP title Death, Jr.--House said that "with consumers showing a huge demand for portable gaming, the timing could not be better" for its PSP launch. He predicted that the device would be recognized as being as revolutionary as the PlayStation when it launched and that its ability to offer music, video, games, and productivity applications would make the unit a surefire hit. "And it will have hardware cache...it's a Sony," House added. Looking even further into the future, he claimed it would be the PSP that would lead Sony in the direction of an "interconnected future."
In the single tip of his hat to the PS3 launch time frame, he did concede one strategy Sony was committed to--its own. "Competitive movement is not a factor in the PS3 launch strategy." It was a statement many in the audience suspected could not be applied to Sony's competitors.
Hot Stories
Newsmakers
-
Q&A: Virtual Heroes training real heroes
PSPs teaching Hilton hoteliers? Silent Hill artists training Special Forces with RPGs? Grand Theft Auto designers helping police and paramedics? It's all in a day's work for CEO Jerry Heneghan's cutting-edge company. Full Story
- Posted Oct 3, 2008 4:31 pm PT
- 50 Comments
-
Q&A: Robomodo rises from EA Chicago scrapheap
Fight Night alums and cofounders Joshua Tsui and David Michicich talk about founding a new studio and starting over as an indie shop--working on a major Activision IP. Full Story
- Posted Sep 29, 2008 9:00 pm PT
- 7 Comments
Featured Stories
-
Nintendo announces DSi
Third iteration of DS console to be released in Japan on November 1; features bigger screen, SD memory slot, two cameras. Full Story
- Posted Oct 2, 2008 1:54 am PT
- 485 Comments
-
Wanted: Little Big Planet PSP devs
Sony posts job listing for engine programmer for unspecified portable project in Media Molecule game's universe. Full Story
- Posted Oct 1, 2008 3:32 pm PT
- 93 Comments
-
Dead Space terrifies factory
EA's new sci-fi horror IP goes gold, set to infect NA PS3s and 360s October 14, PC October 20; UK/EU debut set for October 24. Full Story
- Posted Oct 1, 2008 9:31 am PT
- 259 Comments
-
Tiberium terminated
Following troubling rumors, EA confirms it has pulled the plug on the Command and Conquer-based FPS because it did not meet quality standards. Full Story
- Posted Sep 30, 2008 1:26 pm PT
- 519 Comments
-
Study: Achievement-rich games sell better
Electronic Entertainment Design and Research has found titles that implement goals properly average significantly greater sales out of the retail gate. Full Story
- Posted Sep 30, 2008 12:29 pm PT
- 103 Comments
Latest Entertainment Headlines
TV News
Music News
Related Game
Recent News
Site Blogs
-
Gearing Up for Gears 2
So Microsoft was in town last week for a review session of Gears of War 2. It's something they've been doing round the globe which is why...




0 Comments