User Rating: 9.3 | Neverwinter Nights: Shadows of Undrentide PC
I'm still stunned at how many improvements over the original campain there are - even ignoring the new feats, spells, creatures, etc. Probably the most notable improvement - and this improvement is actually the sum of many smaller improvements - is the freedom to role play your character. The original campaign required that you save Neverwinter and offered you points towards good for it. To gain evil points you had to do things that might be out of character. To maintain a lawful evil alignment, for instance, one might have had to mug someone in the streets. There just weren't enough opportunities to account for all alignments. In Shadows you're often faced with moral dilemmas that can be solved any number of ways. And for each possibility, you're often given the opportunity to explain why you came to that decision. Most options will not only effect your standing on the good/evil scale but the lawful/chaotic scale as well. That's something the original campaign seemed to ignore almost entirely. If you were a fan of the original game you owe it to yourself to check this out. On the other hand, if you weren't a fan of the original, you probably won't like this one either. It's as simple as that.