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GameSpot Score
5.9
mediocre
The developers fared well in bringing some role-playing game conventions into the third dimension, but they weren't as successful with others.
Gameplay
5
Graphics
7
Sound
8
Value
7
Tilt
5
  • Difficulty: Medium
  • Learning Curve: About a half hour
About Our Rating System

You have to hand it to a development house that's ambitious enough to follow up a puzzle game with a role-playing game--a genre that most North American developers leave to Japanese game creators. One of the final third-party games for the Nintendo 64, Aidyn Chronicles is the second game from H2O Entertainment, the creator of the excellent N64 puzzler Tetrisphere. Although ambition and 50 cents will often only buy you a cup of coffee in the games industry, H2O has made a good first effort in this difficult category--albeit one that's severely undercut by a few key problems.

In Aidyn Chronicles, you play as Alaron, a squire who has an active interest in magic and who is favored by the local king. After you're attacked and poisoned by goblins, the king sends you away with several other adventurers in search of an antidote. You quickly learn that finding that cure isn't as easy as you might have hoped, and you're soon drawn into a larger plot concerning the enigmatic force behind the goblins that poisoned you. Aidyn's plot may not sound particularly compelling in such a brief description, but the game excels in how its story is told. The dialogue between characters is often exceptionally sharp and contains a smart sense of humor. Scripted events work to build suspense, move the plot forward, or to further develop the characters whenever things begin to drag.

The control scheme and gameplay in Aidyn Chronicles are a combination of elements from standard RPGs and average 3D N64 games. Anyone familiar with those types of games should quickly pick up Aidyn Chronicles' mechanisms. You travel within a large three-dimensional world in a fashion similar to that of Rare's Banjo-Tooie or Nintendo's The Legend of Zelda: Ocarina of Time, and you manage your party's equipment, items, skills, and spells using a series of basic inventory-selection screens. The game's combat is a similar mix of standard 3D-game and RPG mainstays: You move your characters into position on an open plain in turn-based battles. Sometimes you begin a fight close to your enemies, while other times you need to spend several turns getting close enough to attack one another. Random encounters never happen, and you can avoid getting into fights by stealthily tiptoeing past foes facing another direction.

The developers fared well in bringing some role-playing game conventions into the third dimension, but they weren't as successful with others. The game's combat system is clearly its biggest shortcoming. The amount of control you have over battles is welcomed, but the pace of the fight sequences is infuriatingly slow. A standard brawl might be made up of four of your characters against four enemies. Each character's turn takes at least 10 seconds, even if he or she is only working to get into position. If that character casts a spell, that time can double. Instances of missed attacks are frequent, and enemies are rarely dispatched with fewer than three solid hits. Even the most basic scrap will take five minutes, and a large one can take more than a half an hour. It's safe to say that if you've ever complained about the time-consuming spell effects in a Final Fantasy game, you won't want to play Aidyn Chronicles.

Aidyn's graphics aren't as stunning at first glance as, say, those in Rare's Conker's Bad Fur Day, but over time, you will come to appreciate them more and more. What the game is missing in overall visual splendor, it tries to make up for with variety. Towns look widely disparate from one another, as do the huts, buildings, caves, and overall environments. You get the impression that the developers spent a lot of time making each area of the game distinct. The world is populated with many different objects and structures, the textures that bring it to life rarely appear more than once--or, if they do, they're at least hard to notice. Many character models in the game are well textured, too, although their designs can be blocky and their animations slow at times. The N64 Expansion Pak bumps the game's visuals into high resolution, which significantly cuts down on the visual haze seen in many Nintendo 64 games and provides a level of sharpness rarely seen in third-party games.

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Aidyn Chronicles: The First Mage
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GameSpot Score
5.9
Critic Score
12 reviews
4.7
User Score
142 votes
7.2
Your Score
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Vital Stats

Aidyn Chronicles: The First Mage for Nintendo 64 Review - Nintendo 64 Aidyn Chronicles: The First Mage Review
Rank:
8,191 of 45,479
Rank on N64:
100 of 347
Player Reviews: Review it »
9
Tracking: Add to My Games »
70
Wish Lists:
23
Now Playing
10
Genre:
Role-Playing
Teen

Player Reviews

Critic Scores

Game Informer 0.5 / 10
Cheat Code Central 1.5 / 5
AllRPG 4 / 10
Electric Playground 5.5 / 10
Electronic Gaming Monthly 2.8 / 10
Game Vortex 2 / 5
RPG Critic 8 / 11
GameZone 9 / 10
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