Cute graphics underlie what is really a poor Animal Crossing remake.

User Rating: 3 | MySims DS
MySims for the Nintendo DS is quite simply, not a Sims game at all. By stripping out the bare essentials and fundemental features that made the PC/Console Sims so great to suit a younger audience, you're left with what ultimately feels like a poor copy of Animal Crossing: Wild World; a game which ultimately forms the foundation upon which MySims is built, only it has been done bigger and better.

The cute characters and overall presentation make for an appealing look towards the intended audience, but that shouldn't and doesn't distract one from the gameplay. Overall, the graphics work well and aren't too bad for a portable Sims adaptation, and the alternative, original art style is desirable. Some of the animations can get a little choppy at times, and there are a few graphical glitches about, but the world of MySims isn't exactly small either, and you'll find the sheer size of the place quite easily makes up for the few graphical hiccups here and there. More importantly, the text isn't hard to read.

From the beginning, MySims throws you into a failing resort town; shops are closing down, tourists are scarce, and people are losing hope at the same rate the environment itself is losing it's life and colour. You can already tell where this is going, surely. You're the new guy (or girl!) in town and it's your job to make as many friends as possible and revive the town into the tourist Mecca it once was.
Not only does the game start you off with a boring, overused campaign, it remains predictable and uninteresting throughout the game.

The game is incredibly shallow in every gameplay aspect. The controls may be polished, but there isn't much to do in the game at all. The customization options are limited, childish, and portray what is clearly a lazy effort. Yes, you can rename a nearby store, but what's the point? They may be selling about 2 or 3 items if you're lucky, but not much more.
The game's pacing is horrible. You'll rename a shop, do a job or two for the shopkeeper, and suddenly more and more nearby shops open, and tourist enter a small part of the town. However, the tourists tend to stand in one place, and you are given the option to communicate with them, by randomly selecting actions such as ''cry'' or ''comfort''. Overal, very shallow, very boring, no substance whatsoever.
After about a day of giving items to people, you unlock a whole new island of some sort. As you can see, the action is poorly paced, so you never really feel like you've accomplished anything.

The only real way to progress in the game is to play some mini-games around town. These are usually buggy, frustrating, or just incredibly boring. Racketball is a complete and utter mess of physics, fishing is a complete joke, and the rest follow the same suit, it's a shame none of them were particularly memorable, so I can't comment in further detail.

It's repetitive, cliche, lazy, and overall a poor game. There are better ways to spend your money.