Mortal Kombat Is Without A Doubt The Best Fighting Game Series EVER. Sub Zero Wins Fatality.

User Rating: 8.8 | Mortal Kombat ARC
Mortal Kombat For Arcade.

Well basically 1992, the year a mythical thing of sorts entered our lives. It was a day in July, I was out of school and my parents were going shopping at the local mall. I usually just played video games at the arcade but anyway, I noticed several older boys crowded around an arcade machine, (I was 7 at the time) They were playing MORTAL KOMBAT. After awhile the boys let up and I took to the game, It was great! But the Finish him! thing really confused me until I was using Scorpion and happened to summon his fatality and then soon spent every dollar I had trying to discoverfatalities. Over time I grew bored of it and moved on to other games but the series continued and I played them all. But MK1 stands out for its simple yet fun gameplay.

Gameplay : A trademark of the mk series it was pretty simple compared to Street fighter and countless other fighting games but first generation of fighting games was dominated by MK1. The most noticable features were the buckets..er tubs of blood and grusome fatalities. Each character had a high and low kick and punch as well as a sweep and roundhouse kick. You could duck and use the killer uppercut or stupid little kick thing nobody used as well as a throw. Each character also had two special moves t were projectiles and ''charges'' Though similiar they were differnt in reach, speed, and power. Thinking of ways to utilize each style was fun and simple. But I can't talk about gameplay without talking about fatalities the true trademark of the character. Full of fun and gore these here blew all other fighters out of the water! Others have tried to mimick them but failed miserably with the acception of Killer Instinct. One thing that ticked me off was the cheapness of using Scorpion and Sub-Zero to hasten development. But that's water under the bridge.

Graphics : The graphics of this game where incredible for the day. The motions were smooth (probably cause of the motion actors) right down to the flailing about while being torn apart, even the character's facial expressions were changing, A problem faced by many early 3-d games. The blood looked real enough and the tremendous amount was unheard of. 910

Sound : Sound was good. The music was toe-tapping and got you in a time to kick ass mood, character grunts were pretty similiar but oh well, this also spawned one of the most known game pharses of all time. (GET OVER HERE!) But the at the time my favorites were that and the sound the opponent makes while falling into the pit. (AAAAAAAAAAHHHHHHH!! *crunch*)

Fairly simple but most game plots were back then. A socerer known as Shang Shung(sp?) holds a tournament that attracts the greatest fighters alive (some soon to be dead) to compete for different reasons. But is their more to the tournament than they knew of? Namely an 8-foot beast named Goro.

That is up to you but you can find it someplace for a couple bucks but it may not be much with the fighters out today. I found it in my attic a week ago when we moved and popped it in the sega and it's still ultra good. So get it if you can.