Felix Frenzy Review

Avoid this game unless you are both a masochist and an obsessive Felix the Cat aficionado.

Why oh why must developers, especially experienced ones like Jsmart, persist in making lousy games based on characters nobody cares about? Actually, let's carry this painful thought experiment a step further. When was the last time you saw any sort of product--except one of those obnoxious clocks--based on Felix the Cat? Felix was a cartoon character that never made it, folks. He was Mickey Mouse without good looks, Donald Duck minus the mellifluous voice, and Bugs Bunny sans street smarts. Nobody mourned his marginalization 50 years ago, and there's no discernable reason to bring him back now. I would sooner release games built around the Pillsbury Doughboy or Mike Tyson. Washed-up protagonist aside, suffice it to say that Felix Frenzy is a pretty mediocre title in its own right.

So it seems that Felix the Cat is hungry. To rectify this situation, you must move him laterally to make him catch falling fish. It's one point for blue fish, five points for green fish, a ton of points for these weird purple starfish things, and a lost life if you touch a nasty yellow shark. You can't do anything but move jerkily from left to right; Felix is barely animated (moving one space prompts him to switch feet and nothing more); the backgrounds are phenomenally ugly; and there's no sound. There's some kind of bonus stage, but it seems to be almost exactly the same as the rest of the game--except, now, only sharks are falling, and the objective is to stay alive as long as possible. It's still OK to truck out the ol' "catch-the-falling-objects" premise, but I can think of about 500 games that do it with more panache. Where are the falling power-ups that allow Felix to move faster or protect him from a shark hit? Seriously, fellas, you can do better than this.

Avoid this game unless you are both a masochist and an obsessive Felix the Cat aficionado. I haven't met anyone that answers this description yet, and I think I'd like to keep it that way.

The Good

  • N/A

The Bad

About the Author