EA sees $16 million quarterly loss, annual revenue decline

Price drops, one-time tax charge wipe out number one third-party publisher's quarterly income; Jamdat acquisition cuts into yearly revenue of $2.95 billion.

The good news: During the fourth quarter of its fiscal year, which ended on March 31, Electronic Arts' net revenue was $641 million, a 16 percent rise over the same period a year ago. The jump was due to brisk sales of several of the Redwood City, California-based publisher's releases this year. Six titles sold more than one million copies during the three-month period, including Black, Fight Night Round 3, The Godfather, Need for Speed Most Wanted, FIFA Street 2, and The Sims 2.

The bad news: EA posted a $16 million net loss for the quarter, versus an $8 million net profit in the same quarter in 2005. That means, after expenses, the company made $24 million less than it did the previous year during the three-month period. A big contributor to the reduced revenue was EA's move to cut the price of many of its new current-generation console releases--including Black, The Godfather, and Fight Night Round 3--by 20 percent in February.

As a result of the earnings report, which was below analysts' estimates, Electronic Arts' stock plunged in after-hours trading, sinking some $3.90 (7.16 percent) to $50.60 per share as of press time.

Electronic Arts also announced its full fiscal year results today, which saw a 6 percent decline in revenues and an even larger drop in profits. For the 12 months ending March 31, it profited $236 million from $2.95 billion of income, versus the $504 million it made from $3.13 billion of revenue the year previous.

Why the slide? Besides a one-time $375 million tax charge due to its use of foreign labor, the company also blamed "$59 million of charges principally associated with acquisition-related activities." EA bought mobile publisher Jamdat in December 2005 for a reported $680 million.

During a conference call after the earnings release, executives played up the high points of the prior fiscal year. "We ended the year with 27 platinum hits, of which 12 were double platinum," said EA CFO Warren Jenson. The number one title for the year was Need for Speed Most Wanted, but Jenson also singled out Black as a top performer with 1.5 million copies sold. He also proclaimed that NBA Live and Harry Potter joined the Madden, Need for Speed, Sims, and FIFA franchises in the elite circle of properties that have generated $1 billion for EA.

Jenson also revealed that EA's exclusivity agreements with the NFL and FIFA are bearing fruit, with Madden NFL 06 selling 10 percent more than Madden NFL 2005, and FIFA 06 selling 20 percent more than FIFA 2005.

As for news of specific games, the company announced delays for its upcoming Superman Returns and Medal of Honor: Airborne games.

With the transition to next-gen consoles partly completed, Jenson partially broke down the cost of switching development to the new platforms. He said in the company's last fiscal year, it spent $758 million on research and development. Of that, $600 million was invested in "EA's worldwide studios on technology, console, and PC products," with another $100 million going to games for "cell phones and handhelds."

As for the year ahead, Jenson said he expects game sales in North America and Europe to be either flat or fall as much as 5 percent. He said EA is expecting the Nintendo Wii and Sony's PlayStation 3 to "launch successfully," but also conceded one or both could experience supply problems akin to those suffered by the Xbox 360. Jenson also underlined the uncertainty of the current transition year. "While we feel we are in great shape on the Wii and the PS3, we, like the rest of industry, still have not built a game," he said. "Many unknowns exist."

40 Comments

  • xxscammersxx

    Posted May 5, 2006 6:21 pm PT

    hate how they treat their workers....some of their games are good though

  • jono128

    Posted May 4, 2006 1:48 pm PT

    There is an industry-wide slump; it's not just EA who is suffering.

  • cyprus646

    Posted May 4, 2006 1:19 pm PT

    This is what happens when most of your games are sequels i think the only original games they put out were black and the godfather and those games didnt do so well ratings wise.

  • foofightersrule

    Posted May 4, 2006 10:38 am PT

    Make better games and you will see better profits... I'm glad to see that buying the whole game industry isn't playing out how they expected. All I can hope for is a madden game that can add up to NFL 2k5. And guess what NFL 2k5 costed $19.99

  • sabru8

    Posted May 4, 2006 10:06 am PT

    that sucks......for them at least.

  • WolfSkill5544

    Posted May 4, 2006 9:41 am PT

    EA is just about making money, and not worrying about good original games. And their big loss comes for buying too many licensees which are not worth it to my opinion. Specially when they bought the licences of the NFL, same game, since there is no competition.

  • buckybuckster

    Posted May 4, 2006 9:36 am PT

    [This message was deleted at the request of a moderator or administrator]

  • aatish_n

    Posted May 4, 2006 8:38 am PT

    Suprising

  • japanesegoth

    Posted May 4, 2006 8:05 am PT

    "...Yet they expect people to just blindly fork out for their games.... LOL "

    ...lol, but they do.

  • Kobugodo

    Posted May 4, 2006 7:37 am PT

    who didn't see this coming... just about everyone knew it would happen. pump out the same game with a new suffix is not a new game. In the last 6 months EA has released 3 soccer games. It's great that EA has the only license to FIFA but come on! 3 FIFA games in 6 months? Franchises are great... but you have to do something new with that franchise... Soon EA will have milked all that they can out of the franchise cow.

  • duegrom

    Posted May 4, 2006 7:16 am PT

    Have to agree with a lot of the points above. Constantly pumping out the same old junk is sooner or later gunna hurt you

  • decebal

    Posted May 4, 2006 7:09 am PT

    Time to celebrate

  • thatguytony

    Posted May 4, 2006 6:36 am PT

    Dosen't surprise me to much that no one feels bad for EA. Maybe EA will have to actually release some good games for a change if they want their profits to increase.

  • Blazer88

    Posted May 4, 2006 6:27 am PT

    Yeah EA needs to actually do something with all that money they have other than re-hashing year after year.Oh and bring back Ultima...and don't screw up C&C 3 !!!Sequals are ok,...just need to not do them so frequently.take a break,.do something else,..go back later.

  • Splintersixcell

    Posted May 4, 2006 6:18 am PT

    [This message was deleted at the request of the original poster]

  • chrisdojo

    Posted May 4, 2006 5:11 am PT

    LOLz.....guess they might have to release 2 maddens in a year to make more $$$$.

  • thekey

    Posted May 4, 2006 4:48 am PT

    I just hope EA keeps spending more money then they keep making so that it can open the door for real game makers all around the world who care about the quality of there games.

  • thekey

    Posted May 4, 2006 4:45 am PT

    FuguNabe Is right they are the kings of rehash, they expect consumers to keep paying full price for subpar releases.
    Madden 06 sucked(for both the current gen systems and the xbox360)
    NBA live sucks(Period)
    FIFA(No comment)
    Need for speed (start off great but no is approaching obscurity

    EA! Take notes: Make real complete games! Stop getting exsclusives you loosing(as if you ever had) your talents, you need competition

    And by the way EA blows.

  • pungaboy

    Posted May 4, 2006 3:27 am PT

    EA is pretty smart. I wouldn't say they aren't mis-managing anything. They've just spent a buttload of money this year ramping up on next-gen projects. I think that one quarter of loss will probably pay off in better-looking, better-playing games.

  • KiLLer_ba

    Posted May 3, 2006 11:55 pm PT

    ouchers

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