irst, I have to make mention of the lopsided review between Splinter Cell and Mission Impossible. Ign said MI was linear and filled with trial and error gameplay... and Splinter Cell wasn't? I found SC's level design, boring and pretentious to a high degree. While MI is linear and contains trial and error gameplay, SC is much more a guilty culprit, and it's interesting that Ign made no mention of that in the SC review. MI does a much better job of level design giving you some big environments and allowing you some variation, however trivial, in how to proceed. Anyway, onto the rest of the game, it's a carbon copy of everything you've seen in a stealth game before. Although there is some MI specific gameplay you won't find anywhere else. It does all of it good to ok, but not better than the more popular stealth games, minus the camera angle which is pretty bad, but not unplayable. The camera is much too close in on Ethan Hunt and although you have 360 camera motion, you can't zoom in or out which would've helped.
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