With Naked Snake back on track, it's his time now to show who he is...

User Rating: 8 | Metal Gear Solid V: Ground Zeroes PC

I have played Metal Gear Solid way back 2008, the first MGS I played was Sons of Liberty, the second MGS game and the first title from Kojima’s fascinating tale to be released on Sony’s PlayStation 2 and on the PC as well. I played Sons Of Liberty on PS2.

When I played the game, it was a whole new gameplay experience for me on third-person shooter titles. Controls of MGSII:SoL was not that free as other third-person games and it took time for me to get used to its controls.

One thing I noticed in all MGS games from the first one to Snake Eater (I only played main titles of the game at the moment.) was you can’t walk while crouching as it automatically goes to prone movement than crouch movement, which for me was awkward. But this changed on Metal Gear Solid IV: Guns of the Patriots, which I have not played yet so you guys know.

With the next-generation consoles rising and PC gaming is also catching up with the console exclusives, Metal Gear Solid V: Ground Zeroes was released on PC platform last December 18, 2014, after 9 months of its original release on consoles last March 18, 2014. The fifth installment of the game is the second title to be released on PC.

The story takes place after the events of Peace Walker which is set on year 1975. Snake, protagonist of the espionage tale, was sent to the U.S prison facility based in Cuba to retrieve two of his pawns: Chico and Paz… the story continues when The Phantom Pain releases.

Intriguing and hanging as it was always been set by Hideo Kojima, the mind and director of the game. You are left with that feeling of wanting to have the continuation in your grasps.

As what we know of next-generation titles, we expect them to be graphically improved and with technology gives the developers the ability to make their game as realistic as possible with lighting effects and face rendering.

This time, from first Metal Gear Solid to Metal Gear Solid IV, MSGV has completely dazzled me in a way that it deserves to have the “Next-Gen Graphics” title on top of Kojima’s masterpiece. And he still keeps the “in-game” cutscenes which pretty much, for me, the key of the game than rendering CGI Animations as their cutscenes. MGS still stayed true to in-games graphics which we hardly see in most games nowadays.

Even if the game has well-detailed visuals, without its core music and score the game is nothing. With Harry-Gregson Williams reprising his position to be the composer of the MGS title, all I can say is the game plus its score can blow you from the edge of your seat.

MGS5 still gives us the similar gameplay which we know and love. Since I can’t compare the difference between MGS4 and MGS5 (as I stated above, I didn’t play MGS4 yet), I can only tell the difference between MGS3 and MGS5. A lot of improvements on the game, I know they already applied crouch-movement in MGS4, what I can say is the game combined with the old stealth-based MGS with a SOCOM U.S Navy Seals shooting-perspective gameplay, you can now choose to be either aggressive and kill everyone in your path to complete your mission OR you can be stealthy and knock off some of those bad boys cold and finish the mission without getting caught or killing anyone OR be both.

Decision making of the game is crucial now than the older titles of MGS as this time it’s not just a walk in park.

For the most, the game can be finished within a 20 minute period. The game is considered as a prologue in books. I finished the game in 1 hour and 6 minutes 26 seconds, it took me time because I died twice in game and took me a while to look for an entrance which led me listen to the recording in-game for like 6 times.

MSGV:Ground Zeroes will still pull you back in game just to know what other secrets Hideo Kojima added in-game. Hideo himself is also in game which I have not yet encountered but I will do another re-run of the game to unlock those secrets.

All in all, the game is fantastic even if it’s only a 20minute-ish game and it makes you want more to finish and to know what happened in the story.