Lots of fun while it lasted, but now, it's time to move on...

User Rating: 8.5 | Men of War PC
This game took me quite awhile to figure out, and before that, this game feels more like an action adventure game or some sort of role-playing game, and that success heavily depends on lucky shots and numerous save-and-load. Once the frustration is gone, I started to see a bigger picture and strategies behind the gun fights.

This game plays much like a series of puzzles in a sense that you try to put pieces of information together before you launch a meaningful attack; dots of enemy infantrymen and triangle symbols, their sight, their range, their calibre and their armor. Oh and of course, where they are looking at.

I found out that in many cases, it is much easily to fight the enemy indirectly. Such as throwing a grenade to the other side of the building, employing long-range vs. short-range tactics (sniper rifle > machine gun > rifle > smg), using armored vehicles to clean out an entrenchment from a distance, or even eliminating an entire squad by punching/knifing each and every single one of them to death from behind.

Game experience can be bizarre in a way that, in hard difficulty, I feel this is the only way to achieve some objectives as you are seriously out numbered and your men simply do not stand a chance in straight-on battles; that's right, even if your men are dug in trenches with machine guns and the enemy soldiers are out in open area. This proves to be a minor issue to me when I occasionally sit back and re-examine the battlefield then I see a few blue dots owning a blob of red dots... with grenades!! but not guns!? While having a sense of accomplishment I also found it somewhat.. disturbing, if only real wars are fought with grenades as primary weapons.

Some mission designs are questionable. For example, in Evacuation I realized that any German tank from some areas near the boiler house can "accidentally" destroy my train and render my entire setup obsolete. In Armistice, I was warned not to reveal the presence of my army prematurely, but apparently "failing" to do so only results more fun than disaster; I was literally nading every single enemy soldier on the other side of the wall to their doom and all they do is shooting back at the wall, not to mention if you stop making noises, they just walk away back to their post like nothing had happened; you would think their security measures will be a bit tighter and searches thorougher since there is an Admiral in presence.

I don't recall how many times I was hoping for more chain reaction from computer A.I., such as if I kill a patrol, the others would come investigate and would not be satisfied unless they found a clue who or what had killed him, or even setting me up, throwing some nades at my weak spots and mow me down when time is right, or bombard in area with reports of my tanks' presence all the way from the other side of the map so that I am forced to conceal my tanks until I destroy the threats or snipe out the communication line, etc...

Overall this game is great. It was a big fun and definitely tough to beat while it lasted. But now I know the keys to victory that the missions feel repetitive as the story itself is not very engaging. Every battle, every rescue, every capture, is just another matrix-puzzle math problem to solve; spot the enemy key points, find the weakness, and always stab from behind! then mow the rest of them with your armor.

I think it's time to move on. Men of War has already left its mark on the RTS genre, with games like Soldiers: Heroes of world war II and Faces of War, uniqueness is no longer the primary objective. It's time to make something that builds its foundation on this greatness. Like Diablo II from Diablo, Command & Conquer from Dune II, and Modern Warfare from Counter-Strike.