Clunky animation and clairvoyant sharpshooter enemies doesn't a good game make.

User Rating: 5.5 | Medal of Honor: Allied Assault PC
There is very little else to say about this game. The story is subpar WW2 stuff, animations are ugly, enemy AI ranges from total idiots to clairvoyant sharpshooters even on the easiest difficulty, friend AI is never good and the action is repetitive at best.

The highlight of this game is no doubt the sounds landscape. Musics by Michael Giacchino are great and set the mood very well, but it's unfortunate that most of it is recycled from the earlier PSX games. While this doesn't make the music bad in itself, it does make the game seem more and more a halfassed job. The effects are fitting and sound authentic and create a little flesh to this skeleton of a game.

What rubs me the wrong way the most in this game are the omniscient enemies. Too often I have been shot at from a distance greater than the game even draws, too often the enemies magically know my location to the exact spot I'm in, and too often I have been spotted even when I'm behind an enemy sneaking as well as the game allows me to. This game gives the German superior race a whole new meaning.

On the flipside, at some points the enemy AI is just beyond retarded. No one wonders where the missing soldiers go, there is no alarm if a soldier on patrol finds a body of a comrade lying in his path. It just doesn't quite add to the realism of the game.

All in all, this feels like the game was rushed out to PC just to establish the franchise on this platform.