Like you're playing the movie.

User Rating: 9 | Marvel's Spider-Man PS4

Good

- swinging around in the city feels so good. The inputs are so smooth, and it looks and feels so organic, just like how it looks in the movies. The city on the ground was done really realistically as well. I could walk along the streets of New York city and just swing on to a building at anytime I want. I could also swing attach myself to a building then climb up. The design allowed for complete freedom for freestyling.

- the combats is deep. The fundamental design is Dodge and attack. But I will also need to use my webs to interrupt gunman. And to reposition myself. It feels and looks very smooth especially after the controls are mastered. Yeah I got to say it come back and I'm not used to using circle to dodge stay weird I was actually expecting I do not agree with Cincinnati on the same cited you know Facebook options definitely not

- Peter is pretty funny sometimes

- I guess it's an interesting balance the devs had to decide on when it came to balancing difficulty and smooth progression during action segments.

- being able to grapple to any ledge makes travelling extremely versatile and gave me an immense sense of freedom

- Stan Lee cameo

- MJ working with spiderman for the stealth section in subway area was cool

- the voice work is phenomenal. Peter's voice and dialogue is perfect.

- the city looks amazing. From buildings down to the civilians. Really feels like I'm swinging around NYC.

- the scorpion hallucinations seems like they borrowed the sequence from dishonored and a little Batman Arkham asylum scarecrow

Bad

- I'm surprised to see a skip option four puzzles. This is probably the first time I seen such an option. I think they should give a hint instead of giving the player the option to just skip over the content completely. It encourages laziness, and an easy way out. Though this is a single player game so it doesn't really affect anything negatively, but I don't agree with this approach.

- no practice arena. I really don't understand why so many hack and/beat em up games like Spider-Man do not have a practice arena where you can pit yourself against a few baddies, some with guns, some without words, and some with rocket launchers, interests practice all your combos and special abilities. Spider-Man does have quite a deep combat system with the dodging, and perfect dodging, and web follow-ups. for me to fully have fun with the game, I want to be able to be very familiar with the combo inputs and all of my options. I don't want to master it by the time I am like 50% into the game. I don't want to have to test my combos during story mode. I want to have mastered my combos before I tackle more of the story. Because by the time I've mastered the combos, there's only like 50% of the game left for me to enjoy the combat system to its full potential. Bayonetta was a deep beat em up game. And it had a practice arena where you can test out any combo you want. I don't understand why Spider-Man and many other beat-em-ups don't have such an arena. Is it really that hard to set up an empty area with some baddy's there for me to beat up and practice my abilities?

- I don't like how the Dodge button and the attack button are both on the face of the controller. Swapping from attacking to dodge takes a bit more time because my thumb needs to fly over to the circle button. When I try to react to the enemy's attack I need to account for this tiny delay which could have been avoided if I could remap the Dodge button to a shoulder button.

- dr Octavius found out way too easily that Peter was spiderman. Just carelessly walks in room and sees his costume? That's extremely stupid if Peter actually cared about keeping it a secret

- there's quite a fetch quest portion to the gameplay than I had initially anticipated. I suppose it's to give me a reason to swing around the city. But the tasks themselves are quite mundane. If only I could do some aerial combat with another aerial enemy, that'd be a lot cooler.

- the hardest difficulty isn't that difficult. There are so many upgrades but 90% were completely useless to me as I could get through the fights with the basic abilities easily.

- they never talked about the whereabouts of Lee after the demon left him, despite so much focus was put into his character in the game.