It's unique. I'll give it that much.

User Rating: 5 | Luxuria Superbia PC

Lets not beat around the bush... (okay maybe thats not appropriate now that I think about) Luxuria Superbia is a game about sex. Well it's a bit abstract but there is no getting around the subject matter that is clearly the inspiration for this game. Maybe experience would be a better word than game although there are clear game elements such as high-scores. Oh did I mention its very colorful and has interesting music? I already lost the minuscule audience I have for these reviews so I guess there's no need to hold back. Oh just watch the trailer it's not nearly as dramatic as I'm making it out to be.

So in Luxuria Superbia you're a gardener and you job is to help flowers bloom. I know what your thinking, didn't I just say this was a game about sex? Just hang with me. So once you select a flower you start to travel down a tunnel that kind of looks something like a kaleidoscope. As you progress down this tunnel there are flowers buds which you can bloom by touching them. As the flowers bloom that area of the tunnel starts to get stimulated. Here we go. The more parts of the tunnel you stimulate the faster you'll earn points. You'll need points to work your way up through three stages of intensity. The catch is if you start to go too fast you're session comes to an end and your flower won't be very satisfied. However if you reach the third stage you can finish anytime and the game will tell you how wonderful it felt.

Okay what else can I say about this game... Well there seems to be about twelve different flowers and as we all know every flower is unique... What I'm trying to say is that each tunnel is broken up into a varying number of lanes and the more lanes you have to stimulate the more challenging it is to keep a good pace. Also in each stage the buds come at you in different patterns and learning how to take advantage of those patterns is key to finding a good rhythm. Speaking of rhythm, music is a big part of the experience and will change in depth and intensity the farther into a stage you progress. At the end of each stage you have just a couple seconds to unleash as many seeds as possible. Well there's no turning back now.

Yeah, this was a thing. Was it a good thing? Not sure. Was it a bad thing? No. It's just fine, alright. It only took maybe two hours total to playthrough all the stages. As you play stages multiple times your points stack up and it appears there is a minimum height the game wants you to reach. Now I have no idea what would happen if you got all the flowers to that height, if anything, because I wasn't willing to devote that much time to this experience. Each stage almost felt like a puzzle in the sense of learning how to best take advantage of the patterns; that did make for some much appreciated variety from one level to the next. Is that enough? Can I finally move on to talking about something else please.