The playing field is far too small with the square pieces far too large. This makes gameplay (although relatively the same) shorter with less room to build up combos. This makes multiplayer usually just quick 30 second matches most of the time depending only on if one player gets better pieces than another since they come down at random with no shared pattern. As soon as one player gets the upper hand with the middle divider shrinking the other persons playing field it is usually game over. There should have been more 2 player options. Like an old school Tetris (or Tetris Attack), or Dr. Mario, or Bust-a-Move, etc. type of system where the more blocks you clear, the more "garbage blocks" appear on the opposing player. This is no where to be found. And any lack of online play is unacceptable. This was a great title that originated on Sony's own PSP. Why they dropped the ball on this for the PS3 is anyone's guess.
I played the first Lumines on the PSP and loved Puzzle mode, it was borrowed so I didn't had the time to play the game to it's fullest. I bought Supernova just for the Puzzle mode i remembered being very addictive, ch... Read Full Review
Lumines Supernova is the latest in the trippy puzzle series, and the first to premiere on the PS3. As someone who owned and played the hell out of Lumines Live! for the 360, it is clear to me that Q Entertainment has lis... Read Full Review