The perfect way to start off Wii Ware.

User Rating: 8.5 | LostWinds WII
If i'm right, 5 Wii Ware games were launched so far. I took a look at all of them before downloading, and the one that most atracted me was Lost Winds, for some reason. So after a technicaly fast download, I started off Lost Winds. When I laid my eyes at the first gameplay screens of the game, I was really surprised. I didn't expect Wii Ware games to have such good graphics! Of course, its not as good as Wii Graphics (but really close actualy), but still, the graphics are really charming and realistic in a point of view. The graphics are just like Legend of Zelda: Wind Waker graphics, but much better, less cartoony, and more realistic if you ask me. It is very colorfull, and has high artistic value, and some times you will even stop and keep looking at the trees and grass around the game.
In the game you controle "Toku", a young boy that somehow sensed that Enril, a Wind Spirit trapped in various rock pieces after inprisioning a Evil monster that wants to dominate the land, called him... It has a little Legend of Zelda stripes on the story plot, if you ask me. So your mission is to controle Toku around the land, using the various wind abilities you gather around the game, to restore Enril's power to defeat the monster and bring piece once and for all. Gameplay is really simple, you controle Toku with the nunchuk's controle stick, and use the nunchuk's Z button to pick up, eat, push (...) things. Jumping is automatic. And the rest? Well, its all with the Wii Remote's motion sensing. You draw lines over Toku to make wind blow (on that direction), so Toku can fly small distances. Around the game you will be able to blow a higher quantity of wind, make cyclones, controle elements (with wind), bring out Blankets to glide (with Z button). With these abilities you will open new paths to the game and of course, solve lots, LOTS of puzzles. Well, I have to admit, the puzzles of the game aren't hard at all, so this doesn't make the type of game for a hardcore gamer... And 80% of game tasks are puzzles. But still, when you complete these puzzles, you will get a really good feeling! Especialy when you spent some time on it. Thinking again, this game has a lot in common with Legend of Zelda games. Its almost a 2D Zelda game. Going on, the soundtrack. The game has a real lack of soundtrack, with only 2 actual songs. One is the battle song. It plays when an enemy appears. A few beats in it, good arrange, and a pretty tense feel to it, fits pretty well. The other song plays the entire game, when you are simply exploring the land. Its really calm. I really don't know how to explain it. I think that if you listen to the music and try to meditate, it will work. No, i'm sure. Its innovative actualy. No game ever put this kind of sountrack in a game. Its zen. A few raw lines, calm beats, a flute... Really well orchestrated. And I reapeat, really relaxing. And oh, the sound effects. Lots of them. And also, zen. Leafs falling... Water flowing... Trees shaking... And of course, wind. Lots of it. And its awesome, looks exactly like it.
But untill now I only said good things about the game, but its time fore some ranting. The game may, or probobly will become boring for lots of reasons. First: the music. Yes, the music is so zen, but so zen, that the game will eventualy become kind of boring. And its pretty repetative too. Second, Toku is too slow. You will probobly never simply walk around. You will use wind to go faster. Its for the simple reason that Toku can't run! Would be so much better if he could run, and it would become much better. Third: Enemies are too repetitive. Why? They are all the same! Blue round globs, just that. Some of them will take form of rocky crabs, or leafy birds, but after hitting them one time, you will see that they are... Blue globs. Wow. Fourth: No bosses. I still didn't get to the final boss (if there actualy even is one), but as far as I can see, there aren't any bosses, unless the final boss (sorry, I don't remember the name of the evil beast). This takes a lot of the action out of the game. Oh talking about action: Fifth: Lack of action. All these points bring a lack of action, wich again, brings boredom. Sixth: No map. It would be some more simple if they simply put a Map on the game! You will eventualy get lost in the game and not know where to go. You will talk to Eno (not going to spoil much), and he will say: go to the east of Hilltop village. Ok, but where is Hilltop village?! They don't ever say the names of the village, and if they do, its a single time. Oh talking about that, sometimes you won't know how to do new abilities because you accidentaly passed the instructions screen. And you can't repeate them, so if you saw them, ok, if not, good luck. Seventh: the game is too short. I didn't complete it, but I know its close to the end since there are only 2 stone tablets left to find, and there are about 1:30 hours of gameplay... But they had the good idea of scatering collectable statues around the game for you to find, and we have to remember this is a Wii Ware game, so this doesn't count much...
Ok, enough of ranting. Overall, this game is awesome and the PERFECT way to start off Wii Ware. And oh! I almost forgot! Its 15$, really cheap, so yeah, if you have internet connection and don't buy it, you are stupid. 8.5 is the perfect score.


Game Approved.



(sorry for writting errors, but I don't have much time for spell check)