Loki lazily follows the formula of Diablo but stays far below the stature of its model.

User Rating: 5.5 | Loki PC
There is not much to say about the story here since you can hardly find anything special about the pseudo-medieval, fantasy world in Loki. Fortunately, neither does story play an important role in a "hack and slash" RPG like this. What we really want to focus is combat and game play.

The world in Loki is designed in dungeon structure, which contains many areas with their own special monsters and bosses. The game intends to keep its players busy clicking mouse all the time thanks to the vast number of enemies it offers. However, after a while you may possibly feel overloaded and bored because of the lack of pinnacles or silent moments during that turbulent flow of combat. Even the mouse click itself becomes annoying when the character is surrounded by enemies, for it's really hard to specify which monster you are attacking.

Character development is the only aspect Loki seemingly makes effort to innovate. In the role of a god worshiper, 25% of your experience collected from battles will be transferred into an indicator called "Faith". When having enough "Faith", you can study a new skill from your god. Ability collection is big and diversified with each of the Gods offering to teach a distinct set of skills. To quicken your "Faith" progress, you can sacrifice magic items to your god. Of course, the better the item, the more "Faith" you earn.

Items in game range from weapons, armors to sacred amulets and enchanting components falling into 7 ranks. It's an welcome feature that players can disassemble items to gain components then create new stuff from those with several enchantments. However, a drawback is that some divine items, which are supposed to be very precious, have only names and no pictures. That considerably reduces players' interest in collecting them.

As for graphics, though Loki comes later than Titan Quest or Neverwinter Nights 2, its graphics seems even older than these games: backgrounds lacking details, lifeless character models and monotonous boss designs. The only strong point is decent magic and light effects.

Developers of this game certainly put no effort into innovating the genre, but instead merely followed an old recipe. Nevertheless, with so many shortcomings, Loki turns out to be another flawed copy of Diablo.