Fighting the same fight with the same characters gets old in any case, this time made worse by a myriad of major flaws.

User Rating: 2.5 | Legend of the Dragon WII
Japanese animés are often made into videogames, Dragonball, Naruto, Avatar and even Hello Kitty. Most, if not all, are simple fighting games with the most basic fighting mechanics, Legend of the Dragon acknowledges this, and throughs in it's own flaws to boot.

Legend of the Dragon is based on the television series of the same name (to which I am pretty unfamiliar, as per all animé television series) and features 18 playable and unlockable characters from the TV series, from the protagonist, Ang, and his sister, Ling, who both fight on opposing sides thanks to the decision of the Dojo Master, Chin. Though you wouldn't know it from playing the game, the story features many classic animé plot devices, that eventually wave an intriguing story. None of this is incorporated into the game, although minsclue details can be picked up from the games many lines of text.

The actual gameplay in Legend of the Dragon is both it's strong point, and it's weak point. The fighting mechanic is pretty unremarkable, a word which here means "nothing new and innovative, but still better than the rest of the game", and it is also repetitive and poorly handled. Save for a couple of the characters, most of them all play the same, with the same punches, kicks, combos and, everyone has the same, hyper attack. At certain points in the game you are tasked with fighting about 15 fights in succession, without break, just to unlock a new playable character in multplayer and advance the story, although there isn't really anything to differentiate different parts of the main quest.

Legend of the Dragon's sound is poor, flat tinny sound effects interspersed with generic, old Chinese riffs, the clips of which are about 10 seconds long. Character voices, or what ever voices can be found, are dull and generic, most of which is simple grunts and the rest is just text.

Control is a major issue with these kind of games, and with it being on the Wii, precise control is everything. Legend of the Dragon ditches the idea of motion sensing (save for just a few attacks and menu navigation, though these are not compulsory) and the very idea of a deep combo system found in almost every other fighting game. You simply have 2 plain attacks, 2 grabs, 3 special attacks and some impromptu attacks which rarely come in useful. Control on this game is just like a PlayStation game, with a few Wii controls slapped on at the end.

Legend of the Dragon is a low budget title that simply mooches off the series popularity, even a hardcore fan of the series will have a hard time appreciating this cheap and tedious brawler.