Good game. Fun to play. D+ fighting. B diplomatic strategy.

User Rating: 5.8 | Knights of Honor PC
This game did not meet my expectations. The game is fun all around to play, but I was looking for a balance between organizing overall diplomatic strategy and really duking it out with my adversaries. Rome: Total War did a much better job of the balance, because its fighting engine was superb. While this game had a more sophisticated engine for the diplomatic side, the balance was tipped heavily in RTW's favor, because the fighting in KOH is weak. The good part. The interface, while 2D is actually very good. I would have REALLY liked it if the emblems of the countries had been accurate, but at least they got the colors down (yes, I'm I actually got my major in Medieval History, if you can believe it). The map is well done, the score is actually outstanding and great to listen to over many hours. DON'T READ THIS IF YOU WANT SOME CHALLENGE TO THE GAME: The strategy aspect is too easy, I thought, although it was enjoyable. It was way too easy to pick on somone everyone hates or stab a long-time ally in the back if you had enough cash and accumulated piety quickly enough. In addition, it's too easy to either buy everyone off or wipe the floor with all of the other countries that are too busy fighting everyone else, because they're afraid of you. One thing I hated is that regardless of how educated your cleric is, they end up dying WAY too often trying a conversion, and knights that are builders and landlords are all but useless. The bad part. The fighting is terrible. The fighting side of the coin is pretty weak. You run squads of men, but the battlegrounds are spartan and lack flavor. The most annoying thing I found is that while it makes all the sense in the world to have many squads fight lesser amounts of men, if you lose 1 guy in your squad, you have to pay to have an entire squad healed. I found this ridiculous, especially since the AI, if I left it up to the computer to fight, would only take men from individual squads, making it very less expensive to recruit new men. This just didn't make sense, and was a big turn off, because it gave me no interest in being strategic with multiple squads. Oh, well.