The Game was already mediocre. But the hype killed it overall.

User Rating: 2 | John Romero's Daikatana PC

Funny how 7 months of development can turn into 3 to almost 4 years. It's also funny how it took 3 to almost 4 years to develope a game that looks like it was done in 1 month. And, it took over 2 million to make this game? Isn't that what they said about the Blair Witch Project movie production? WHERE DID THE MONEY GO, JOHN? Oh... he spent it all trying to be a rock star... but, forgot that he isn't one...

After waiting all this time, playing sorry ass demo after demo and, listening to the hype come from various the Video game news articles, being threatened but John Romero himself, telling me about, how he's gonna make all of us his B!@*$#... I am very disappointed by the final product. No, promises kept and, no, B!@^%$# were made... But, hey! at least it is better than the N64 version. Well, That's not saying much.

I heard it gets better after the first 3 levels/chapters... but, That's a sorry excuse. Plus, I'm so tired of hearing that, considering you had years to make this. and partly why more game reviewers back in the day, gave this game such a well deserved roasting.

I would say it is better than the Aquaman game but, ANY game is better than that. My friends, this is how over hype can kill a game before it even hits the retail stores. After cranking out this turkey of a game, It's no wonder the great, John Romero is making cell phone games now...

How the mighty have fallen. Knowing that, depresses me. He was considered one of the 5 gaming gods, too! That is sad... This game has proven to be John Romero's swan song... on a 30 year old record player with, a warped LP...