Stirs emotions, very short

User Rating: 9 | Homefront PC
When Homefront first arrived on the scene I chose not to buy it due to many reviews claiming it is had a very short single player experience, so I decided to wait until it dropped in price.
I am glad I waited, as the single player campaign is very short, but for them few hours of gameplay, I had an experience that no other FPS has ever given me.
To give an example without giving the story away, in the early part of the game you are tasked with holding off the enemy from a building while giving a mother and child the chance to escape. This in itself is quite standard in games like this today, but what made it all the more real and distressing was the baby constantly screaming and crying in the backdrop of gunfire. If you have a young child like I do, I guarantee it is one of the most distressing and heart capturing times you will encounter in a videogame. I was in a state of constant panic and close to tears.

Thankfully this wasn't constant all the way through the game, but at key points there are moments that shock, panic and distress the player. The pacing of these events and the game itself are so well timed, you feel a part of the community and that you have a duty to that community.

If you see this game for £15 or less, there is no reason not to buy it. Don't worry about the length of the game. After you have played through it, you feel like you have actually been a part of the game. When I finished, I was emotionally exhausted and sweating. It's a rollercoaster. Short, sharp, intense.

I cannot stress enough that the game packs more energy and feeling into 5 or so hours than any other FPS I have played has packed into 20+ hours.of gameplay.

I give this game 9/10 due to the singleplayer campaign length, but for what KAOS and THQ set out to do (provide a cinematic, touching experience) it deserves a 10/10.
I encountered no glitches, the game looks good, not great (I don't base review scores on graphics unless it affects gameplay) and although I haven't played the multiplayer much, it seems to capture the intensity of the singleplayer.