A much better version of Doom 3; Quake 4 rises to new levels in gaming despite its painful linearity.

When questioning the linearity and basic gameplay in the likes of Doom 3 and previous Quake games, one has to really wonder what makes these games special to begin with. Well with Quake 4, not only do the pros outweigh the cons but the game itself transcends the whole linear based gameplay as a whole.

Although the game is very linear, the AI is simply great. What with all the added improvements, Quake 4 is certainly in competition for one of the top 5 games of the year. The sound and physics engine were used to full capacity and made full use of its potential.

There are a lot of similarities between Quake 4 and Doom 3, especially when it comes to introducing new monsters; level designs and such; however, the differences create another dimension of improvements over Doom 3.

My only other Qualm with the game was despite all its intentions, it was a fairly easy game. I played it on the second hardest setting and it still wasn't much of a challenge. That being said, I really liked it a lot and I think most people will agree that for what it is, it's really good.