Good enough to revisit one last time...

User Rating: 8.7 | Heretic PC
After playing through Heretic for the first time in several years, I find myself with one realization and one recollection. The former is that I cannot play the old sprite-based 2.5D games any longer without earning a headache and slight case of motion-sickness, a malady I never encountered before I was spoiled by today’s accelerated polygons and photo-realistic environments. Although the ability to simply look up and down – recognized in its day as a massive improvement over Doom’s stiff-necked perspective – alleviates the seasickness problem somewhat, I’m sorry to say that I will likely retire my old pal the Sidhe Elf for good. Still, this last playthrough was a lot of fun, stirring the recollection of a hot, dull summer now over ten years gone spent enacting the pitched battles against hellspawn and reanimated skeletons I could only imagine during many a youthful D&D session.
Notable Feature: I wish more modern FPS games contained enemies that fight each other over a poorly-aimed shot. My former roommate and I would challenge each other to play through Heretic using only the wand or Necromancer’s Isotoners. The trick was to dance around until each creature accidentally shot the other, then stand back and let them do my own dirty work.
Favorite Weapon: The Hellstaff. With the help of the Tome of Power, the Hellstaff generates lava rain. LAVA RAIN, son!
Favorite Enemy: Undead Warriors, the aforementioned skeletons. These hissing demons are very formidable in a group and their ranged axes are perfect for creating a large rumble between each type of creature.
Favorite Level: the early FPSs were somewhat uniform, with each level distinguished by little more than varying wall textures. There were no stealth sections, no cooperative missions with friendly AI, and very few big-money set pieces with dazzling vistas. Heretic is just one big skirmish after another – which is fine, to be sure – whose main appeal stems from firing powerful, creative weaponry into a large crowd of horrid and deserving targets. The arena-style battle against three very dangerous Maulotaurs at the end of Episode 2 was especially challenging.
Heretic was among the best of its kind before the days of the Lithtech and Steam engines. It is still worth playing as a basic form of entertainment and gateway to memory lane, as long as the cardboard-cutout sprites and slightly fisheyed perspective don’t turn your stomach.