Can't Keep a Good Game Down

User Rating: 9 | Halo: Reach X360
I immediately noticed on day 1 of Reach the slew of Red ratings from the PS3 fan-boys trying to "lower" the rating of Reach. As amusing as this was to me, I had to wait to actually play the game and then I would blindly through out the perfect score just for spite.....jk After beating the game on legendary and halfway through my solo legendary adventure I just can't fight the feeling like Bungie left some great potential content out of this game. It's great, don't get me wrong, but there are a few things that I think would have made Halo way more awesome (bad English acknowledged).

Campaign: Again I feel that length is the main issue once again for Halo's campaign. Reach is such an important part of the Halo timeline, and there is so much more that could be addressed. At an hour to an hour and half on legendary to complete one mission, you're only looking at a 10-15 hour campaign. It seems that since Halo 2 the campaign got the back-burner. It's a great story for the 10 hours, but you want more. The last three Halo titles, 3, ODST, and Reach, all could have had more.

Space Combat: I WANT MORE! I may have been expecting too much, but I had glimpses of Star Wars Battlefront 2's space combat in my mind going into this game. I was hoping for multi-player team battles from ship to ship combat like SWBF2 because it seemed to me like a perfect scenario. I think anyone who played that game would agree with me on this. Anyway, the space combat was a lot of fun, but again, there was not a lot of it, and it is not in multi-player.

Other than those few complaints I am having a blast with Reach. Time will be the judge of its multi-player system and how well it end up being.