Not for everybody...This game is for anybody who loves the Idea of creating their own characters to play as and thats it

User Rating: 7.3 | Rakugaki Oukoku 2 PS2
Graffiti Kingdom in some ways is quite innovative. The game itself is very simple, the storyline itself is lame, and only occasionally funny, but also very cliché and disgustingly cute in a very Japanese way. Never at any moment do I feel like I'm playing an American game, and I think perhaps that’s one of the most refreshing things about this game.

At its core it’s a beat-em up plat-former. It lacks the depth of even say for example Spyro for playstation in that there were many mini-games, and missions that kept that game fresh as you played through the various worlds. In graffiti kingdom you're doing 1 of a couple of things; a) beating demons up b) creating demons or c) capturing abilities from demons. That is pretty much it. You'll most likely only want to play through the game again for a few reasons a) to collect all the functions to build badass characters b) to collect all the demon cards and c) to return to levels to gain abilities that you missed in the first place.

I felt the game never really explained anything; the definitions of the functions in the editor don't make it any easier figuring out what they are. And I must have missed this part but I never realized until the END of the game that in order to use other demons abilities with your own creations you have to first gain them by transforming into those demons with your wand (and not just transforming into them from the card) whereas originally I had just assumed I would earn those abilities through leveling up much like how you earn new functions for the parts in the editor.

Pretty much most of the game feels like filler, but for some reason, I don't mind. Now read carefully "I don't mind" as in I almost am upset, but I'll let it slide simply because I love the concept (making your own characters) and how it was actually presented. Asides from just choosing your actual visual appearance you get to choose your movement style and attacks. Your animations (movement style and attacks) are determined by the specifications of your creatures, so if you have big thick arms, they'll do more damage than if you have skinny arms, but that being said if you have long legs you'll run faster and jump higher than if you have short stumpy legs, and even better than long legs are numerous long legs (you can have up to 6) or wheels even. Square is used as a combo, which with some clever planning you could set up awesome combos (my favourite the right hook left hook BAM combo).

As it is the camera gets a bit annoying sometimes simply because it doesn’t change angles unless you change the angle with the right stick. But other than that the controls are good. The graphics look like they fell somewhere between ps1 and n64 (actually a lot like the typical n64 plat-former but with a "nice" (note sarcasm here) Photoshop texturized filter of canvas slapped over everything that isn’t editable. To be quite honest, that bothers me a lot seeing as how it doesn’t fit in with most of the game, and because it is so cheap I can remember doing fancier tricks with Photoshop when I first picked up the Sims like how many eons ago. Some of the music isn't bad, at least I found it pleasant and catchy, and it fit with the themes of the levels, although the music in the editor bothers me sometimes. The sounds are retarded but again they fit.

Again this game isn’t for everybody, if the idea of making your own character doesn't appeal to you, and then really there is no reason to buy this game at all. If you like that idea but want a solid game with it (as in good story, good depth) and more than just fighting your friends in multiplayer (if your friends don’t think you're a loser for buying this game in the first place) then perhaps you should maybe rent this before you buy it. I got the game for only $35 CAD and I thought it was worth it. The concept is there, and I hope to see a 3rd installment in the Magic Pengel series hopefully on a next-gen console. Hopefully they include a real game this time along with more features in the editor.