This is what happens when you try to make an RPG when the developers are still stuck in the Amiga days....

User Rating: 1.5 | Gods: Lands of Infinity PC
This is what happens when you try to make an RPG when the developers are still stuck in the Amiga days. Not to bash the Amiga era RPGs mind you. They were amazing for their time with a lot of depth and features we see in most CRPGs today. However the genre has moved forward with semi-standard features that are not present in this game. Character customization is absent, profession choice is absent and a skill system is absent. Instead what we have is a cookie-cutter heroine that can only swing a sword. If you want magic, you must wait till almost 40% into the game to acquire the ability yourself. Thankfully you can recruit companions that will fill out your party like spellcasters, archers and even a rogue-ish type NPC will join you. The downside is they leave without warning. Need some extra cash? Well this game is very short on cash and the items you will need like swords, armor, shields, bows, gemstones and the like are pretty expensive. A shortsword for instance runs about 800 bucks. To compensate for this there is a rudimentary trade system implemented. Buy grain from farmer A to sell to millwright B. Harvest animal parts and sell them to hunter so-and-so for a small profit.

The story is ok, though quite cliched. You are a goddess or an angel of some type sent to the mortal realm to stop a war of the Gods. Like many CRPGs you arrive on the planet with no memory and no skills, starting at level 1. The excuse used is your essence is split up and harvested by many gods as you entered this realm. Combat is turn based with each side going in order of quickness. To access any of the higher abilities one must Defend to gain extra APs or Action points. You start with 3 such APs and any attack uses 1-3 APs per. To regain said APs one MUST defend. The computer itself has no such limitation and can use its highest powered attacks repeatedly. This is a huge design flaw in my opinion. It simply favors your enemies. This should apply to every creature and player in the game, or none at all.

Anyhow, back to the Amiga comment above. The developers are a very sensitive bunch and the forums are a testimony to how they think and do business. of all the problems with this game it was their banter in their support forums that really threw me off this title. To find ingredients for alchemy you must search high and low for tiny pixels that represent an ingredient on each map. When brought to the Dev's attention that people don't find this fun anymore they responded that the developers loved doing it in the Amiga days. When a customer voiced his displeasure at the game and explained he felt ripped off having to buy the original game and then the Special Edition game to get the improved content he was told by the Developers to send them his information so they could give him a refund, but only if he promised to never by another Cypron Studios again! They then banned him from their forums.

Needless to say they don't deserve my money again or for that matter any one else's. This lackluster game is both a step backward in CRPGing and in customer service.

I myself will never purchase another game from Cypron Studios and I hope they will either learn some professionalism or close their doors so players will not have to deal with a group of any developers who are obviously not concerned with Customer Service and quality games.