Gods doesn't offer anything new or exotic, but it's a fun game with some good old-school features

User Rating: 8.8 | Gods: Lands of Infinity PC
Gods: Lands of Infinity is a game from the Czech developer Cypron Studios, so it's no big wonder the game isn't too popular with Oblivion, HoMM V and Spellforce 2 out and Gothic 3 coming. Still, Gods is worth playing, unlike most low-budget games.

By genre Gods is a pseudo-RPG, meaning you won't get to choose what you do or don't most of the time, but there is a character developement system and some alignment-related choices are present. Gameplay is very combat-heavy, and you won't have a chance to practice your talking skills because of game's linear dialogue. There are some side quests, but they are few and mostly poorly-done, so you'll be following the main storyline 90% of the time. These "features" might look sad on paper, but considering the rather high quality of the game's story, it isn't such a bad thing.

Gods' combat is very similar to Disciples'. In case you don't know what it's like, there are 16 places where your or your enemies' characters can stand, 8 for your characters and 8 for the enemy. If F is your ally and E is an enemy, it looks like this:
F F F F
F F F F
E E E E
E E E E
If there are alive characters in the frontal line (line 2 for allies and 3 for enemies), the characters standing in lines 1 (for allies) or 4 (for enemies) can't be attacked, unless the attacker uses a ranged weapon or a spell. So it's wise to put your casters and archers behind your "tanks". The enemy does so, too.

Gods' character development system is based on two things: the growth of your characters' five attributes (strength, vitality, intelligence, dexterity, luck) and advancement in ranks of different professions. Higher ranks give you the ability to use better equipment. You can't create your character, but the character you get can become both a mage and a figher.

Magic is a difficult path in the beginning. To "learn" a spell you must have a spellbook and a crystal. By equipping both you get the ability to use the spell in combat. It's a bit weird how you can't use ANY spells without brawling, even resurrection or healing spells. Spell descriptions can also be a pain, since the non-combat ones (the ones you get when you click on the spell in your inventory) don't say anything but the spell's name and its mana cost.

Visually the game looks very good in a way and quite bad in another way. Meaning the environments are (mostly) very nice and pretty, but some monsters/NPCs suffer from the lack of polygons. Spell effects look great and bloom is very well-implemented. Some textures are pretty ugly and there are no anti-aliasing/texture filtering options. By forcing some you'll get black loading screens, but otherwise, it works. At least on my video card.

Gods has a wonderful music score. However, it also has almost no voice acting and repetitive sound effects. There are two different combat themes, and while they are good and long and all, it's simply not enough, considering the amount of time spent in combat.

Some of the game's special features turn to be a pain, as well. You can trade different goods, and while it's a nice touch and adds realism, it gets boring and you probably won't do it at all after you get some levels and money. Your party also requires food and drinks, and although it's also a good idea, its realisation is lacking in quality. Eating and drinking manually every time after resting is quite tiresome, besides, you'll need to carry all the food in your inventory. When you have 4 or more party members, it becomes a pain. Most shopkeepers don't even have the amount of food you need for a usual raid on some rebel encampment. Add to that the fact that some areas are way too big and filled with monsters, so you'll need to carry VERY much food and water with you. Gods also has an alchemy system, but it's not overly useful and suffers from the lack of recipes.

Speaking of realism, towns are quite dead. You can't enter houses, and NPCs don't do it, either. So every single NPC stands on his/her place or patrols the streets 24/7. Tavern keepers are somewhy standing still in front of their taverns. That's disturbing at first, but unless you're a TES maniac, you should be fine.

Overall Gods is an interesting game, if you don't mind following a solid linear story with lots of combat. If you like the idea of playing a combat-heavy RPG with a good plot, you should at least try the second demo (the first one is just terrible). However, if you must get free roaming and non-linear gameplay, Gods is probably not what you desire.