Galaxies is a game you can just put in your wii at any time and it will be there to throw fun at you.

User Rating: 8 | Geometry Wars: Galaxies WII
Story is cut due to irrelevance.

Graphics:
Who would have through you could throw so many effects into such little geometric shapes. This is a very VERY colorful game. As you simply move your ship around, tiny little fire pixels spit out the back of your ship. Every enemy blows up in a nice pixely way. The grid forms and ripples to the action happening and near the climax of your gametime will be flying around like a piece of paper in a hurricane. Everything done has been done to make the game more action packed and more explosive the further you get, and little of it gets in the way of the actual gameplay to distract you.

That being said, you do get problems occasionally. I find the sucking red circles will spit out too many pixels at times, and cause enemies to go unnoticed as I go crashing in towards them. Rinse cycle levels which I will cover later, also are amazingly hard to keep up with due to the effects going on. This is rarely a problem though, and maybe I'm just lacking the skill to spot them like a pro no doubt would.

Gameplay:
Some may wonder why I didn't use the old school tag like so many others do for this game. I don't see this as retro at all, I see this as new age, as evolution of the genre. This feels like an arcade game, but not an old one in any respects. This utilizes the power of modern age gaming.

Controls are tight as ever, no matter which control scheme you use. I find myself going back to dual anolog however, as I don't feel comfortable with a pointer that could disappear at any given moment. The main campaign mode consist of lots of planets you have to unlock, and each one plays surprisingly differently. The whole thing is a good deal different than the main arcade mode of play. Your multiplier is determined by yellow orbs you can run in to pick up that are dropped by dead foes, and you get a little lackey which you can buy various AIs for. When you get bored of the arcade play "retro evolved", galaxies changes enough to make the game fun again, and vice versa. They support eachother in such a way that does make this game go from $5 to $30 worth of value, so don't worry about bang for your buck.

Some galaxies are just plain insane though, like to a bad point. What I refer to as "Rinse cycle" levels are levels with a sucker in the middle that will spin everything around at crazy speeds. You'll die in very random situations here and it's not the only example of a level that isn't too fun. These are rare however, and you aren't forced to play every level there is.

Sound:
Everything here is as tight as it could be for sound. Music is something that you can stand listening to for quite a few rounds, and the singleplayer mode has it's own variety of musics that are very well composed to the action you're in. Further more, you can use sound to your advantage in gameplay. Each enemy that spawns has a distinct sound to it. Simply by listening closely, you can gain and edge and tell what's coming before it hits you, so to take evasive action. Even your gunfire has a small bit of variety to it's sounds. I cannot shame this in sound, as it has done everything it could to include sound as a part of this game.

Who wants this game?
Someone who wishes to fit as much action awesomeness as they possibly can in a short amount of time. Someone who can feel good fighting for a highscore. Someone who loves an arcade experience.

Extra Note:
There is a multiplayer, but I got only 3 rounds out of it because my bro hasn't played it with me ever. The only thing he feels like doing is competing with my scores in this game. From those 3 rounds however, I can say it was fun, despite my competition being bad at the game.