Galaxian is a Space Invaders clone with the same fast-paced alien blasting action that made its muse a classic

User Rating: 7.5 | Galaxian A800
Its predecessor Space Invaders is a truly classic video game as well. Born in 1978 from Taito Corporation, the player controlled a small, single-colored ship at the bottom of the screen from which he or she shot hordes of alien invaders that moved left and right at the top of the screen. When a wave of enemies was defeated, another horde of aliens appeared, faster and more aggressive than the last. The player dodged alien fire by moving the ship left or right across the bottom of the screen.

Developer Namco took the template for top-down space shooter originated by Space Invaders, added multi-colored graphics and the ability of the invading aliens to dive-bomb the player, and called it a day. Still, Galaxian is every bit as good as its muse, if not better. The action is faster-paced, the enemies more difficult, and its graphics are easier on the eyes. The modern gamer may grow tired after a short period of playing, but as a form of distraction and competitive play, it still holds credit.

Often overlooked was the social aspect of both Space Invaders and Namco. The goal of the game was to get the high score, not to win. You won when you crushed the existing high score, often from a classmate or friend. You initials on the machine showed all players and casual onlookers your skill and mastery was greater than any other (in your town).

But there were political aspects of Space Invaders and Galaxian as well. Sure, it might be viewed as a simple video game, but there is a lesson to be learned from the increasingly deadly hordes of aliens: should we make contact with a future alien race, killing them will only call in thousands of their more aggressive kin. We may save our species by avoiding battle entirely, and have Space Invaders to thank, if only someone would listen.

Of course, but that time our robot masters are sure to know what to do.